4e is complicated, unrealistic and inflexible. Those aren't just side-effects of the core rules. They're design goals.
I don't mean "elves and magic" unrealistic. I mean "square fireballs and normal crossbows on full auto" unrealistic. The rules explicitly state that, given the choice between game balance and internal logic, screw logic.
This means that, to adhere to the spirit of the game, all adjudications require hours of rules-checking, cross-referencing, spreadsheet design, discussion, playtesting and a trip to customer service. You can no longer use common sense to resolve problems because the rules actively discourage the use of common sense.
It's like trying to create an immersive, interactive environment with exciting battles, fantastic locations, intricate storylines, political intrigue and fast-paced action using chess as your core mechanic. It's just not set up to handle it.
And, five years from now, this is the edition that 95% of all players will be using. Most college students will only know other editions from rumor and stories.
For the next ten years nearly all new games (and new editions of old ones) are going to follow this trend.
Gaming is a social activity. Gamers form communities. And it's sad to watch my community wither and die. Again.
These things happen. I just wish it didn't have to happen like this.
why is this posted in the rules forum?
This means that, to adhere to the spirit of the game, all adjudications require hours of rules-checking, cross-referencing, spreadsheet design, discussion, playtesting and a trip to customer service. You can no longer use common sense to resolve problems because the rules actively discourage the use of common sense..
[You cannot] treat 4E as if it is a tightly written ruleset that allows you to take only the RAW and extropolate a consistent, obvious and sensible method of play. It seems clear to me that 4E is not written in a fashion condusive to this approach, and insisting on consistent, literal interprations is going to lead to one illogical, unintuitive and unexpected situation after another.
Read generously, for the most part it's an excellent system. Read strictly, it's a mess, and a mess is what you'll end up with.
4e is complicated, unrealistic and inflexible. Those aren't just side-effects of the core rules. They're design goals.
I don't mean "elves and magic" unrealistic. I mean "square fireballs and normal crossbows on full auto" unrealistic. The rules explicitly state that, given the choice between game balance and internal logic, screw logic.
This means that, to adhere to the spirit of the game, all adjudications require hours of rules-checking, cross-referencing, spreadsheet design, discussion, playtesting and a trip to customer service. You can no longer use common sense to resolve problems because the rules actively discourage the use of common sense.
It's like trying to create an immersive, interactive environment with exciting battles, fantastic locations, intricate storylines, political intrigue and fast-paced action using chess as your core mechanic. It's just not set up to handle it.
And, five years from now, this is the edition that 95% of all players will be using. Most college students will only know other editions from rumor and stories.
For the next ten years nearly all new games (and new editions of old ones) are going to follow this trend.
Gaming is a social activity. Gamers form communities. And it's sad to watch my community wither and die. Again.
These things happen. I just wish it didn't have to happen like this.
I can understand why many people wouldn't like 4e, and until I played it, I didn't care much for it either. But that's not the source of my confusion... what I am constantly hearing however is that so many people believe that this is the end for D&D, how 4e will ruin D&D, so forth. I know my 3.5 GM thinks it's the worst thing ever (of course he's never even cracked the spine of a 4e book), and there's seems to be this general "worry" from the 3.5 crowd that their hobby will be ruined. I can't understand why...
I could understand these concerns in regards to there being no more source material released for 3.5... only there are so many splat books in existence I can't imagine anyone has fully used all of them. Plus there are tons of non-WOTC source-books out there as well once the WOTC well runs dry. So I can't believe that is the reason for all the concern.
So what is it? Is there a concern that their player-base will go away? Is it just a knee-jerk reaction to all the 4e-fanboy-ism?
What do you guys think?