Aus_Snow
First Post
What makes you believe that?Hand of Evil said:Because they are a great villian race and never should have been made available to players.
What makes you believe that?Hand of Evil said:Because they are a great villian race and never should have been made available to players.
Goblyn said:Personally I've always found orcs more interesting, but that can be blamed on Blizzard.
Sundragon2012 said:For example, your drow do not have to worship a "Spider Queen" or have pet arachnids, they could be more feylike in the classical sense.
Altalazar said:I think you just need to try a fresh perspective. The only Drow character I ever played was a female drow Cleric/Fighter/Theif in 1E - Eliza Breetar "The Shameless One" - she was different in that, instead of being dark and mysterious, she was a sun-worshipping nymphomaniac - and no, it wasn't graphic, it was more just of a character trait, behind the scenes, and it manifested most directly when she'd try intimacy with strange and wonderous creatures, such as a Gorn or a Vampire. She was, in some sense, comic relief after so many serious campaigns. She was fun to play and she most definitely did NOT wield two scimitars, and anyone she looked at lustily (which was pretty much everyone / thing) would find that she'd leave NOTHING to either mystery or imagination. She was the anti-drow drow. An open, non-mysterious, sun-worshipping, humorous addition to any party. After playing her, I can never think of the drow as the cliche that they were, and I don't think anyone else who played with her in the game could see them that way, either. So if you want to get rid of the cliche drow, just have a character like Eliza in the mix, PC or NPC, and you'll quickly see the facade vanish... (though noone in my group read any of the Drizzt books. Come to think of it, this was probably before they were published).
(Psi)SeveredHead said:They're better at everything a human can do, as they have their ambition but near-elven lifespans. They Bluff better (when a human can out-bluff a drow, they are very surprised that humans can actually have any kind of talent), cast spells better, fight better (only in Salvatore's work can a human face a drow in combat and have even a nearly chance of winning, and I'm not just talking about Artemis Entreri here) - dragons live in fear of them rather than beholders or other actually dangerous creatures, high-level human adventurers cringe in fear and are easily killed instead of fighting back when they encounter drow (third book in the Windwalker series), etc.
Their priestesses casts "mage" spells that let them read minds and turn male drow into gaseous mist - when they're not turning into Lolth! ( - second book in the Windwalker series.)
Ironically enough, drow in-game are wimps. It's funny watching a DM put more work into a drow encounter than in an encounter with any other creature type, as even normal DMs turn into RBDMs when drow are concerned. It's even more fun when the PCs just slaughter them anyway. Drizzt-clones are especially wimpy (light fighters in DnD suck, unfortunately, and dual-wielding scimitars is just pathetically weak).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.