Yes. The Core books describe the basics, the guidelines. From there on it's your job to populate your world's libraries with unique spells.Quasqueton said:In the D&D game world...
Is creating a new spell an act as simple as just "researching" it? If so, why aren't there spells for every little imaginable situation? If not, what does it take to create a new spell?
Just look for it long enough (see above).Why is there no iceball, lightningball, sonicball, or acidball spell? (Like fireball.)
The term '1st-level-spell' denotes a spell within a certain degree of tapped magical power and complexity. Killing living creatures greater than common vermin requires more of both than can be found within this category.Why isn't there a 1st-level "no-save, just die" spell?
The gods have unique abilities, making some things easier to them - like healing. Their granted spells are those that are the most impressive (and thus most likely to draw new followers) and have the least cost to themselves. Arcane casters excel at destruction probably because channeling the raw energy of a meteor swarm isn't something the gods like to do all day.Why are some spells only divine, or only arcane, while some are both?
See above. As an addendum note, that some spells are reproductions of the arcane or divine original and likely not quite as efficient (and thus higher in level).Why are some spells different levels depending on being divine or arcane?
It's a conspiracy.Why is the list of summonable monsters not mirror images (celestial X and fiendish X)?
Because I say so. Actually it *doesn't* work like that, because I say so, but that amounts to the same.Why does magic in your D&D game world work the way it is described in the rule books?
Quasqueton said:In the D&D game world...
Quasqueton said:Is creating a new spell an act as simple as just "researching" it? If so, why aren't there spells for every little imaginable situation? If not, what does it take to create a new spell?
Quasqueton said:Why is there no iceball, lightningball, sonicball, or acidball spell? (Like fireball.)
Quasqueton said:Why isn't there a 1st-level "no-save, just die" spell?
Quasqueton said:Why are some spells only divine, or only arcane, while some are both?
Quasqueton said:Why are some spells different levels depending on being divine or arcane?
Quasqueton said:Why is the list of summonable monsters not mirror images (celestial X and fiendish X)?
Quasqueton said:Why does magic in your D&D game world work the way it is described in the rule books?
Quasqueton
Quasqueton is, I believe, asking people for the in-game rationale they use for why things work the way the do in the rules. Like in my description of magic spells in my world, or Steveroo's description of how research works in his.cmanos said:because it's magic. Suck up and deal or write your own system.
because it's magic. Suck up and deal or write your own system.
Yes. It's interesting that half the folks responding understood what I was asking, and responded in kind, but the other half misunderstood what I was asking. And half of those misunderstanding had the need to attack/insult.Quasqueton is, I believe, asking people for the in-game rationale they use for why things work the way the do in the rules. Like in my description of magic spells in my world, or Steveroo's description of how research works in his.
cmanos said:because it's magic. Suck up and deal or write your own system.
Quasqueton said:Yes. It's interesting that half the folks responding understood what I was asking, and responded in kind, but the other half misunderstood what I was asking. And half of those misunderstanding had the need to attack/insult.
There's an interesting and funny concept. The elves sit back a few generations, "Let the humans die at their experiments a couple times, then when they finally get something right, we can take their information and work with it." Humans are the guinie pigs for the elves.for humans they don't have that amount of time to "waste" on research. but they also fail more often with big bang events.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.