.
Now for some specifics.
As noted, there is a BIG difference between getting those first 2 spells, and researching totally new ones. It is assumed that while reading/meditating/whatever, you came across some new spells that someone else has already put in the effort/time/money to develop. Sort of like learning about someone elses discovery; a lot easier than making the discovery.
By your very logic, since it is 'innate'; how could they possibly research anything?? By that logic, they shouldn't even be able to choose their spells, they should be random.
[
Makes sense to me. A fifth level wizard can barely handle casting a 3rd level spell, and you want him to research inventing a totally new one?? I think it would be a logical rule that you can only research 2 levels below what you can cast.
BTW, at your suggested 100gp/lvl cost, that means that in general, it is cheaper to invent a spell, rather than buy it.
I dont remember suggesting that spell research should cost 100/gp per spell level. I remember suggesting maybe it should cost 100gp MORE per spell level than scribing a spell does.
As to the 5th level wizard..from one point of view your right. actualy the way wizard magic is often depiced in DnD, really no wizard below 15th level or so should be able to create a new spell AT ALL.
Sorcerers: thats your opnion, and thats perfectly fine. I disagree which is really what all the arguements on this thread boil down to