FreeTheSlaves
Adventurer
That assumes that magic is within the scope of the god's and/or nature's laws.Scion said:If it can be done then, by definition, it must be in accordance with god's or nature's laws. Since one cannot step outside of them (even magic is simply natures laws for magic, merely a different course but not outside of nature).
The default gods of Greyhawk look anything but omnipotent, more like the Greek gods in that they have massive power but are ruled by their somewhat blinkered viewpoints. (I'd go so far to say that without their divine magics their number of followers would be few indeed, but I digress.) Wizards otoh are not beholden to gods or nature as they seem to tap the magic at it's source. Whether this is inside the scope of nature or going beyond is anyones guess but the recurring theme of mad, evil wizards seems to point to going beyond nature. Of course this is highly speculative.

Anyhoo
If however it is taken that the creator gods were good, then it would be ok to say that [Evil] spells go against nature because it is not granted to their followers.
And again, if the creator 'god' is in fact the force of nature, again Druids can't cast such spells so is ok to say it goes against nature. Their 'balance' schtick kicks in at this point because they're gonna be opposed to [Good] spells to boot.
Neutral & Evil creator gods, loosen and reverse this premise. Ravenloft is a good example of [Good] spells annoying the powers that be.
All the above is built on the assumption that the creator force defines what is the scope of nature.
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