neq.the.glockenspiel
First Post
I won't defend WotC's stuff, partly because that's been done enough and partly because it's a matter of taste in part. I see the point that the noble art of Game Design may disapprove in 1000 ways too.
Recently I've actually gotten deeper into DMing and really appreciated having source material full of plot holes and blanks to fill in. I started off as a starry eyed DMling clutching a binder full of laminated stat block cards and time trackers, maps, fluff research and all, after a couple of sessions it's just me and the big overpriced book (I had to borrow dice) and I'm loving it. My "style" fluctuates wildly between "it's in the book, it's happening" and "whatever" depending on the players ability to take action and drive the story. Plot holes fit just fine into this.
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Recently I've actually gotten deeper into DMing and really appreciated having source material full of plot holes and blanks to fill in. I started off as a starry eyed DMling clutching a binder full of laminated stat block cards and time trackers, maps, fluff research and all, after a couple of sessions it's just me and the big overpriced book (I had to borrow dice) and I'm loving it. My "style" fluctuates wildly between "it's in the book, it's happening" and "whatever" depending on the players ability to take action and drive the story. Plot holes fit just fine into this.
Sent from my iPhone using Tapatalk