Mustrum_Ridcully
Hero
How do you factor in difficulty and skill in a percentile roll?
Typically, difficulty will be modelled by a substraction. Substractions typically seem to be "harder" for people than adding stuff.
The alternative would be to roll a d%, add skill, and compare to a difficulty number. But then, we can't really see the success rate directly anymore, and the advantage of a d% is gone.
Typically, difficulty will be modelled by a substraction. Substractions typically seem to be "harder" for people than adding stuff.
The alternative would be to roll a d%, add skill, and compare to a difficulty number. But then, we can't really see the success rate directly anymore, and the advantage of a d% is gone.