hong said:Admit it. Now you really are trolling, aren't you?
Zaruthustran said:I was watching Alien: Resurrection the other night and thought the concept would make a good D&D adventure. So I came up with this scenario:
An evil warlord wants to exploit the combat abilities of wights. Through an intermediary, he hires adventurers to scour tombs for undead. An evil cleric "Observer" travels with the parties; if a wight is found, the Cleric rebukes it and brings it back to the baron. The baron intends to use the wight in battle, where the thing's energy drain and spawn-creation (spawn rise in 6-24 seconds) will be very effective.
Of course, just like in the Aliens movies, things go horribly wrong, and soon there are dozens or hundreds of wights running amok.
Quasqueton said:I mean, whoever heard of "ghosts" and "spirits" wondering the world? Such apparitions have always been restricted to their place of death.
Quasqueton
My solution is to dclare from the start that general undead types are fundamentally unstable in the Prime, without deliberate support, they go away; any permanent undead with the ability to create more of it's kind must be first a deliberate creation. Those who did create these types did so with a specific reason, and have built in controls on them to prevent wild undead expansions.Lazybones said:Anybody face this issue in their campaigns?
Lazybones

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.