Swedish Chef
Adventurer
I'd probably like _your_ forgotten realms too. But, you've house ruled the setting to the point that its difficult to call it the Forgotten Realms.
Thank you for the compliment. As to the second sentence, you're partially correct. I've house ruled away the uber NPCs. Doesn't mean the various other elements are gone. I still use the Zhentarim, Red Wizards, Harpers, etc. They're just toned down. I don't consider removing uber NPCs to be a radical change to the setting, but that's my opinion. YMMV, etc.
And in my experience, this is what the best FR DM's do - they just dump what they don't like and use what they can. There are things about the material available for FR that are very useful, even if the the FR as a setting as a whole isn't. For example, just having all those city maps and names at hand can save you an enormous amount of time as a DM.
And this is why I don't understand all the Forgotten Realms hatred out there. Disinterest, I can understand. The setting just doesn't do it for some people, and that's fine. But to actively avoid a setting or to hate it just because of specific characters exist in a published book - that I don't understand. The entire game is based on the premise of "here are the guidelines for playing the game. Modify them as you see fit to make the game more enjoyable. Here are supplements and adventures for you to use to further enhance your fun. Change what you like!" Yet people seem to think that they are required to run the Realms as published. That Elminister must be there to save the day if the PCs fail or that Waterdeep has to be the shining bright star of a city in the North.
Having said that, I do understand the backlash against players who insist on knowing all the minutiae of a setting and insist that the rest of the group know and follow that level of detail. If I had a player that owned every book and knew the full "canon" time line by heart and insisted that this town doesn't belong in this spot or that the Harpers would help the PCs because of X reason or whatever, that player would be reminded that our group does not slavishly follow canon, and if they can't enjoy our game that way, they are welcome to find another game.
As an aside, I've met and gamed with Ed Greenwood. He's a helluva a nice guy. He definitely identifies with Elminister to a degree. Whether this was true in the early days of his gaming, I don't know and couldn't say. However, I will say that the brief game that I did play with him as DM, not once did any of the uber NPCs show up, even to get us moving on our way with the plot. I think Elminister is just a way for him to express his creativity in written format.
Except for the beard. That's definitely Elminister.
