Then I apologize if I misunderstood. [/qote]
Don't worry about it. That sort of thing happens in the heat of a vigorous debate.
They can be developed in a short amount of time, but from my estimation of the pantheon, that is not the case.
One's estimation is a personal thing, but I think they have been - if only from showing us various facets of the major deities again and again in various materials, we've seen them in various situations, showing various sides to their characters. How is that not development?
And that lack of necessity makes it all seem so silly and artificial, especially when there are plentiful other ways of character development apart from shuffling deities around.
Again, it's not like the pantheon is undergoing major changes every year.
Crucible: The Trial of Cyric the Mad did a great job showcasing deities like Cyric, Mystra, and Kelemvor changing without changing the composition of the pantheon.
DMs are free to change anything, but they are still left with the "World as Written," and that is what we are discussing.
I agree; which is kind of why I wish you'd stop making the point that expansion materials constitute a threat to the DM.
But it is not a false analogy. It is not even an analogy it all. Citing real life religions have served me quite well in this thread, as they are clearly suggestive that FR does not have what I want in an active pantheon. They do not feel like gods. They do not feel like a pantheon. While the pantheon had potential in its start, it lost its appeal to me through its lack of good development as opposed to the obviously meta-reasons for its development.
I wouldn't say it's served you very well. You've made it clear that you want fantasy deities to be just like historical pantheons from the real world. That's fine, but it goes against the grain for most campaign world's sense of internal consistency - historical pantheons evolved the way they did because they didn't actually exist to make active changes. Fantasy pantheons actually exist, in the context of the game world, and so of course will be different in their conduct.
Exactly.
Most of my homebrew settings have no gods at all, though it may feature beings and powers who are revered as such. I prefer ambiguity in my religions and pantheons. FR does not have that in its pantheons, so I do not prefer FR as a setting. I do not entirely mind active gods, but they must be done right and well. For me, FR does not do so.
That's all well and good, but it's hardly merit for claiming that active deities - or at least those not done "right and well" - are poorly developed. Especially since you seem to be of the opinion that "right and well" consists of active deities being as inactive as possible.
One of the problems is that in regards to FR, amongst other settings as FR is arguably not alone in this, is that it is questionable as to whether this is the case at all - that the more is truly qualitative. And I do not think that it is the case.
I'm not saying that more will necessarily result in qualitative development; just that it provides greater opportunity for doing so. Not every opportunity will pan out, maybe even most of them won't, but if you don't have more to begin with, those opportunities become fewer and more far between.
The material that does develop them reads as poor character development. From a meta-standpoint, it is obvious that it is not character development which drives the wheel but the notations and book-keeping. One of the criticisms of the FR pantheon in 3E was how hard the book-keeping was for players and some DMs. Is it any surprise then when the 4E FR book significantly trimmed down the number of deities and reduced minor ones to exarchs?
I don't think the reduction of the pantheon in 4E necessarily had anything to do with the nature of the deities' development in 3E - they simply wanted to reduce the numbers for the sake of simplicity, true, but how they as characters had been portrayed didn't affect that that I can see.
Apologetics is not an insulting term, nor do I consider it one or use it as such. An apologist defends a position through reasoned explanation. You are defending Forgotten Realms. How am I mistaken in using this term?
The term is largely used in the current vernacular as a colloquialism for those who are trying to smooth over something that is unpalatable, offensive, or gauche. None of which is the case here.