Your tone comes actually a lot softer than mine, so I shan't complain!
I am not trying to be rude or anything. I do have a rather harsh style of writing. Partly that English is not my mother tongue, partly that I am a rather blunt man and partly because I am used to use the tone of my voice to convey the emotion of what I write, rather than the selection of words.
So I'd say if I sound like a dickhead (I know I do sometimes), just add a smile to the words and you probably are close to the tone I had in my mind when I typed.
NEVAR! Words are all we have! It's what separates man from the animals!
It was sincere and meant. I only added the explanation as I didn't want you to think I was just being patronising. Misguided and undeserving, I did have my reasons say what I said and I thought appropriate to explain myself rather than just let it hang.
I don't really do insincerity... takes too much time and I am appalling at it!
Being an expert at patronizing (at least, so says my wife), I tend not to assume others do so. Again, idealist.
Are you calling the GW miniatures product for children?
OK, when I go to a convention like, say Salute (wargame convention in the UK . I am assuming you're in the USA, sorry if I am getting that wrong) the people there are not all that young. There is a lot of young people, but there is also a TON of guys in their 40s and 50s into wargames.
Last time I went to the GW shop in Brighton, some 5 years ago, there were three older guys playing, probably late 40s or early 50's.
That is the kind of audience they could build up upon directly.
Then there are the people who are into the boardgames and RPGs who could be directly targeted by the companies that produce the games (FFC). I'll elaborate on that one a bit lower down in this post.
Actually, the first reference I saw to children was, I think, by you (although I'm too lazy to re-read the thread to check. It was actually something that baffled me - I've never seen it as a hobby targeted at kids, seeing as it's far too expensive for $5 allowances (or whatever kids are weedling out of their parents these days). Sure, I've seen some kids at it, but never anywhere near the same level as the college-age crowd.
As mentioned before though, those older crowds buy direct by catalogue or online. They don't need the painting lessons or introductory gametime that the GW shops are really intended to supply. So... there's not really a whole that can be put in stores to draw them in, except possibly more tourneys and game days, which GW does pretty substantially. Still, they've got their ways of purchasing and few are like to change.
Interesting that, unrelated to this post, someone in my office made a similar comment while we laughed at the office today. Again, add a smile to that and that's closer to how I meant it. I really didn't mean to be offensive.
It was me. I'm really good at the stalking thing.
It's not really an "either/or" situation for me. The way they use their space in their shops is not particularly efficient.
That's a taste thing. I love wide open stores, and absolutely detest crowded aisles. My wife and I actually skip the two closest supermarkets to our house because they try to stuff too much into aisles that are already too tight.
And again, since the goal in the stores is teaching play and painting, they need wide open spaces for tables, and to allow for gathered crowds.
I think it'd help their business by attracting a different, if related, clientèle. And yes, I truly believe it would help them. For starters it would attract me! I have, easily, £500 in GW boardgames and RPGs.
Actually, make it closer to £1000 since I have a couple of limited editions. I had to buy that in Amazon (a lot less margin for them) or directly from FFG (eye-watering postage costs, I can tell you!). That is £1000 they could have got in their shop. I can't be the only one.
I'm not denying that it would attract some people, but would those people be enough to cover the profit gap? I just don't believe it, but we'll not get tangible evidence in either direction.
Please don't get me started on their advertising. In there I downright thing they are utter





!
The thing is that I don't think they would have to advertise too much. FFG already advertises, they'd just have to say "also available in GW stores" and people would know.
A little addition to their newsletter to let people know that they can now get other GW products in their shops would also do some of the work for them.
Shop windows are an incredible asset. I took a diploma in shop-window design years ago and I can tell you that the use they make of their shop windows is absolutely appalling. If they used just a 25% of that space to show the gorgeous illustrations in the boxes or their games, they would get, easily, 75% more attention from passing people.
I'll defer to your expertise on shop windows. My experience extends to... looking at them. And I will doubleplusgood your opinion of their advertising.
That said, if it would require advertising to bring in a new demographic, I would prefer them invest that amount instead at improving their current demographic.
Damn you blew my cover!
Ah my friend.. if anything I am indeed an idealist. I just let my cynicism gets the better of me.
Wow... a cynic who thinks he's an idealist... that's some idealistic thinking, my friend
<Cynic>My friend, I have worked for corporations in the past. Also, I work on a daily basis with some of the biggest companies in the UK. Corporations that make billions. Trust me, competence comes in VERY short supply!</cynic>
Your position is probably wiser than mine!
Well, there are too things going on here. I said that I assume general competency in one's area of expertise, true. My experience, however, is that many corporations don't leave people in their area of expertise. The Peter Principle.
I work in government, IT specifically. There are plenty of excellent programmers, designers, etc... Very few of them have any real management skills. I dread them being promoted up the chain.
And, to be honest, I truly hope I never see them. I absolutely ADORE these debates and I admit that slacking GW is a bit of a guilty pleasure of mine!
Then I'm glad to be an enabler
Certainly, and the fact that we make different assumptions derives in conversation, which, I am really pleased to say, we are managing to keep to civil levels. Not something that can be said of everyone, so gentle tap in our backs!
Civility? For hells no... Bring on the tar!
There is a parallel. They were photos. GW would still sell games. Different games, but games nonetheless.
As for the advertising, I really think GW is




at it, but also that they wouldn't have to change much.
You can't just say 'GW sells games'. The sell miniatures; they're the moneymakers. The games are just a means to spur people into selecting which miniatures to buy. The licensed products don't really drive miniature sales. You don't need miniatures at all with the licensed video games, and, excepting the GM, players may or may not buy one model.
Alas, but I'm too unfamiliar with the photo industry to think of a comparable.
You are right, it's a matter of taking the risk. That's where I disagree. I think that not taking that risk makes it less good. And I say so because I believe the risk would be small and the benefits would be worth it.
I can't see the benefits being as huge as you think, and the costs would be greater than you seem to project.
Maybe this is a bit simplistic, but wouldn't it be easy if the product from FFG is sent to GW's distribution centre and the boxes are shipped with the miniatures? That's why I think they already have the infrastructure there.
Well, you're adding the costs of shipping between FFG -> GW. You're adding the cost of extra warehouse space to store, however temporarily, the licensed product. You're adding labour costs for extra workers to unload and divy up the licensed product. You're adding shipping costs to send more product (own and licensed) to their stores.
It may be a direct solution, but it's not necessarily cheap.
But it is "their" product to a great extent. If the customers I deal with are anything to go by, GW will have to have a sign off on everything everyone else does, from RPGs to official t-shirts. That's why they are so hot on not letting fan created content out there if they can help it.
I can understand the wanting to keep to the product they know and does well for them, but I also think what they could win in terms of new customers, extra trade and reputation would be worth it.
'Worth it' requires knowing costs involved and expected revenue. Neither of which we can really know.
The gain is in what I mentioned earlier. New customers, trade and reputation.
The new customers would be people who now find reasons (or excuses) to complain about them and stay away from their shops. I can tell you, if they stocked the boardgames and RPGs, it is likely I would end up buying miniatures. I would probably end up writing reviews about their products and talking about them in my podcast.
I know not everyone does that sort of thing (I am very freaky!) but there would be a lot of people who would end up in their stores.
This sort of marketing, with parallel products, works well in other areas. When you find a collectors edition video game that is exclusive to one retailer, that retailer is selling that product for a lot less margin. Sometimes for next to none. What they gain is the presence, the reputation and the public's attention.
Not an easy thing to quantify, but it is something very, very valuable.
To give another example, take a look at Barnes & Noble with boardgames. Traditionally, it is not their market, yet, they give up floor space to sell something that looks completely unrelated.
The first time someone suggested having a Starbucks in their premises probably a lot of people thought they were mad. Nowadays, it is a pretty common sight.
Can you see why I think they could do a lot better? It might be very different and it might look loopy, but if it works for others, why not for them?
The difference with Barnes & Noble is that the books are not their own. They make a cut of the books they sell, and they make a cut of the boardgames they sell. Either way, they get a cut (likely similar in both cases).
In GW's case, they don't just get a cut of their own products. They get it ALL. 100%. Every penny. Every pence. You're suggesting they give up all that to instead stock something that 1. requires extra costs to get, and 2. earns them less profit, to 3. possibly get some new customers who might buy the moneymakers.
It's not that it couldn't be done. It's just that it's not as clear-cut a benefit as you seem to think. And since it's not a clear-cut benefit, they can't really be faulted for not trying it.