Warmaster Horus
Explorer
Criminy. It's a tool in the toolbox. One of my PCs with it rarely uses it much anymore but it came in handy when battling trolls recently.
Show me one. Otherwise I believe your hyperbole is only managing to cloud the waters. If 5e has similar abilities, where one is generally twice as effective as the other(s), that's news to me. I'm curious where you are coming from here.Ok, imagine you had the choice between two abilities. The abilities are essentially the same, but the first ability does double the damage of the second ability. This is an example of poor game design because players will generally make the easy decision to pick the first, more damaging, ability. Granted, that choice gets messier in a game like D&D because the available upgrades are not perfectly fungible, but it is still possible to identify when an upgrade suffers from this design flaw.
Now who doesn't understand "basic game design precepts"? Or maths, evidently. Swinginess is not "bad design". It serving a different purpose. Scratches a different itch. And provides a different set of pros-and-cons over a more bell curvy option. There have been a lot of threads over the years here, on how the math plays out between the greatsword and greataxe. The best ones, IMO, focus on how it applies to play at the table, rather than just cherry-picked, white-room theory-crafted scenarios designed to reinforce a narrative. There's a search feature near the top of the page. I encourage you to take a look.One example is the greataxe compared to the greatsword or maul. Outside of certain corner cases (half orcs, etc.), the latter weapons are simply better. Setting the greataxe at 1d12 damage instead of 2d6 damage was simply a bad design choice. (Then again, even that straightforward example can be messy since someone can say "greatswords are expensive" or "mauls can't cut ropes.")
Show me one. ...... Swinginess is not "bad design".
Given that you have to avoid horrifying multi-class multi-attack cheese, how would you do it then?
So no example, huh? That's a shame. I wished you'd bothered to mention your point was irrelevant to this thread, let alone forum.I'm not sure you read my post carefully as your response doesn't appear to be tailored to points I made.
Your also missing warcaster. You only make a single attack as an OA. Though again that works better with booming blade.
I really love rolling d12s. In fact, I want to like poison spray more just so I could use this die more. If I could exchange it for 2d6, I would like greatswords more.
And I think you are right, it is defensible. I think it speaks to all or none of big axe swings (1 or 12 possible).
I know I have a few house rules of my own for things I don't like.
I'm interested to see your homebrew take on the melee cantrips.
Really good take on the cantrip, BTW. I like it when people who critique the game can back it up with solid ideas.