BryonD
Hero
This is a very interesting post. By and large I agree with the end conclusion. But the path getting there is very different than mine and, yet again, shines a light on assumptions which underlie conversations.
This is my long held point that in 4E the mechanics inform the fiction while in 3E (and now 5E) the fiction informs the mechanics.
I suspect this sounds like splitting hairs to you. Based on prior conversations, I strongly suspect it.
But I assure you it is a critically important distinction.
I suspect you would agree that with enough creativity you could reskin a handful of spells and play a wizard as a fighter. But you would be using mechanics which were built with a completely different fictional context in mind. It would be a rather unsatisfactory result. Thus, I fully agree with your conclusion. Large scale reskinning is such effort and such minimal return that it seems crazy to pursue when other games are just sitting there waiting to be played. As always, I think the hackability of 5E is huge and is easily its best feature. But there is hacking a game and then there is absurdity.
And, I'll also tie back to the thread topic a little closer. The cantrips are far and away the driving issue of this problem. And I don't think it is a coincidence that they fall quite far from the model I have described. Fire Bolt does not model shooting a blast of flame. It is a pure *roll to hit* deal Xd10 damage with no further implications. Yes, you can also instead ignite an unattended object. I'm betting that use of Fire Bolt (when used) has never made anyone think "pew pew". And having another character use Ray of Frost doesn't end up feeling different enough to resolve the everybody goes Pew Pew.
Maybe an alternate set of cantrips would be a cool approach. I personally wouldn't mind if wizards has to be a bit more creative in combat and lost some built in DPR. I want a lot more spells. And new 3rd, 4th, etc level spells can take all kinds of new ideas into the game. A new energy cantrip "pew pew" on the other hand would do nothing. And now I've gone way off on a tangent....
Agreed.5e makes a big deal of having different resource suites for different classes, and different mechanics as well. This is not an accident. As has been stated by the designers, and as in any event obvious, it is about evoking "feel" - especially the classic D&D feel. In this respect it is an obvious departure from 4e, which used highly symmetrical resource suites for all classes based around uniform mechanics
In 4e, differences in the fiction are only rarely expressed in the actual mechanical resolution method: in combat this tends to be "spend a power, roll a d20 to attack" and out of combat this tends to be "pile up any available bonuses, roll a d20 to determine movement within a skill challenge". The differences in the fiction are driven by outcomes: in combat, this is often about keywords and grid positioning; in a skill challenge this is typically about narration and fictional positioning.
This is my long held point that in 4E the mechanics inform the fiction while in 3E (and now 5E) the fiction informs the mechanics.
Again, you highlight the homogeneity of 4E and the mechanic's first perspective. But then you get to the point where I strongly disagree. You state that the details in 5E do have implications on the fiction. I think you miss a key point there. The fiction has implications on those details, not the other way around. Then, in play, because the fiction informed the mechanics, the mechanics resolve in such a way that in a purely logical assessment the details are having implications. But those implications were built because the fictional aspects of the effect were already in mind.In 5e, though, difference in the fiction are very often expressed in the actual mechanical resolution method: there is a difference between making a weapon attack and casting a spell (eg anti-magic rules, attacks vs saves); there are different resource management rules (eg spell memorisation, rules for spell components, etc).
To be a bit more concrete: in 4e you can't tell the difference between using a fighter close burst and a MU casting an AoE about him-/herself except by attending to the keywords (Arcane vs Martial; damage types; etc) and narrating the fiction on the basis of that; whereas in 5e the fighter's multi-attacks are mechanically based around the extra attack, action surge etc features (which treat each attack as a granular action declaration and then build baroque manipulations of the action economy on tope of that), while the MU's AoE will be resolved by the rules for spell areas in the magic chapter, via saving throws for enemies, etc.
In this context, simply taking a suite of daily abilities and saying "they're not spells" is pushing hard against 5e's design paradigm. It requires pretending that those details of mechanical processes of resolution have no implications for the fiction; whereas the whole tenor of 5e (in contrast to 4e) is that those details do have implications for the fiction.
I suspect this sounds like splitting hairs to you. Based on prior conversations, I strongly suspect it.
But I assure you it is a critically important distinction.
I suspect you would agree that with enough creativity you could reskin a handful of spells and play a wizard as a fighter. But you would be using mechanics which were built with a completely different fictional context in mind. It would be a rather unsatisfactory result. Thus, I fully agree with your conclusion. Large scale reskinning is such effort and such minimal return that it seems crazy to pursue when other games are just sitting there waiting to be played. As always, I think the hackability of 5E is huge and is easily its best feature. But there is hacking a game and then there is absurdity.
And, I'll also tie back to the thread topic a little closer. The cantrips are far and away the driving issue of this problem. And I don't think it is a coincidence that they fall quite far from the model I have described. Fire Bolt does not model shooting a blast of flame. It is a pure *roll to hit* deal Xd10 damage with no further implications. Yes, you can also instead ignite an unattended object. I'm betting that use of Fire Bolt (when used) has never made anyone think "pew pew". And having another character use Ray of Frost doesn't end up feeling different enough to resolve the everybody goes Pew Pew.
Maybe an alternate set of cantrips would be a cool approach. I personally wouldn't mind if wizards has to be a bit more creative in combat and lost some built in DPR. I want a lot more spells. And new 3rd, 4th, etc level spells can take all kinds of new ideas into the game. A new energy cantrip "pew pew" on the other hand would do nothing. And now I've gone way off on a tangent....