Brother MacLaren
Explorer
8 Int isn't that dumb.Grog said:And what if one of the players is playing an 8 Int barbarian who's incapable of solving any puzzle?
8 Int isn't that dumb.Grog said:And what if one of the players is playing an 8 Int barbarian who's incapable of solving any puzzle?
Grog said:And what if one of the players is playing an 8 Int barbarian who's incapable of solving any puzzle?
You have taken one example--a character using an unarmed strike--and are trying to extrapolate it so that it represents some kind of axiom--"challenge the PC not the player". In actuality, the PC's attitudes and decisions stem from the player. They don't come out of the ether without any cognitive activity on the player's part. The player is the one there playing the game. The PC is just a sheet of paper.FireLance said:Combat in D&D is pretty much "challenge the PC not the player". It doesn't matter if you, the player, are a black belt in karate - if you're playing a 1st-level halfling wizard with a Strength of 6 and no Improved Unarmed Strike feat, your punches are going to be pathetic.
That's not strange. That's perfectly sensible. What's strange is drawing analogies between two disparate things and then saying it's strange to not regard them in an identical manner. The challenge of lifting a heavy object is not the same as the challenge of solving a puzzle.Given that gamers in general have no problem with the idea of playing a character stronger, tougher, and more capable in combat than the player, it seems strange that they would have a problem with the idea of playing a character that is smarter and better at solving puzzles than the player.
sniffles said:But this is exactly what I'm referring to when I say I want the challenge to require my character's skills to solve, not mine. If I'm playing a role, I want to play the role, not play me. If I can solve the puzzle but my character can't, how is that playing a role?
How is an 8 Int barbarian going to solve (for example) a math-based puzzle when he probably doesn't know anything about mathematics beyond (maybe) basic addition and subtraction?Crothian said:Even an 8 int barbarian can solve a puzzle. It might not be easy for him, but this is a group activity so he won't be solving it alone.
Grog said:How is an 8 Int barbarian going to solve (for example) a math-based puzzle when he probably doesn't know anything about mathematics beyond (maybe) basic addition and subtraction?
Replace the math-based puzzle with ones based on concepts he's not likely to be familiar with or understand very well and you begin to see the problem. Lots of puzzles completely baffle people with average or above-average intelligence. A dumb barbarian isn't going to be solving them anytime soon.
FireLance said:Personally, to me, having the PC's successes and failures depend on his attributes instead of the player's intelligence or persuasiveness makes it more of a role-playing game, not less.
The axiom that I'm trying to extrapolate is simply that the player's abilities are not the same as the character's abilities, and that it seems inconsistent that some in-game challenges are resolved primarily using the character's abilities (as determined by the player) while others need to be overcome with player ability alone. While it is true that combat challenges a player's ability to create a character that is viable in combat, the success or failure of an in-game combat does not hinge on the player's actual combat ability. Similarly, a rogue character's ability to overcome a trap does not depend on the rogue player's actual ability to do so, even though it challenges the player's ability to create a rogue that can detect and disable traps. However, when it comes to challenges such as puzzles or persuasion, it seems inconsistent for the character's in-game abilties (again, as determined by the player) such as a high Intelligence, Charisma, or ranks in Diplomacy, to be ignored in favor of the player's actual ability to overcome these challenges.Felon said:You have taken one example--a character using an unarmed strike--and are trying to extrapolate it so that it represents some kind of axiom--"challenge the PC not the player". In actuality, the PC's attitudes and decisions stem from the player. They don't come out of the ether without any cognitive activity on the player's part. The player is the one there playing the game. The PC is just a sheet of paper.
If the challenge of lifting a heavy object can be expressed as a DC 20 Strength check, why can't the challenge of solving a puzzle be expressed as a DC 20 Intelligence check?That's not strange. That's perfectly sensible. What's strange is drawing analogies between two disparate things and then saying it's strange to not regard them in an identical manner. The challenge of lifting a heavy object is not the same as the challenge of solving a puzzle.
I think it works better for attracting certain types of players to the game. I can sympathize, because I'm one of those players who enjoys the puzzle-solving aspect of D&D myselfDelta said:Well, I'd say that it's more "role-playing" but less "game", which IMO is not preferable.
I introduced a new player to D&D a few years ago (age 40+), played our main 3E game for a while -- he was always unfomfortable with the role-playing aspect, and felt he never really "got it". Then later I trotted out an old, classic solo D&D module (O1: Staff & Gem) which is almost entirely puzzle-traps -- he loved it, and at the end said something to the effect of "Wow, so that's what D&D is supposed to be like!".
My guess is that having more directly player-based in-game challenges, and less attribute-number/build challenges, would be overall better for attracting new players to the game. But I can admit that that ship has sailed.