sniffles said:
I personally dislike puzzles of these types because they both rely on the ability of the players, not the characters, to solve the challenge.
Whether people admit it or not, they play D&D based off of their own skill level and talent in very many areas of the game. The only time they complain is when it's an area that they aren't good at or don't enjoy. Then they use the "I'm not my character" argument. I see nothing wrong with challenging a player to solve a puzzle as long as it's not a wall in the story that will bring the campaign to a halt if they can't overcome it. That's no different than making a bad adventure with a BBEG that you have no way of overcoming & continuing with the story.
FireLance said:
Combat in D&D is pretty much "challenge the PC not the player".
If that's true, then why does your sig say that you are 100% a tactician? Was it your character that decided to flank rather than grapple? Do our PC's make the decision during combat to take the full attack rather than a move & standard action? Nope, we perform those actions ourselves based on the best decisions we can think of.
FireLance said:
After all, if you, the player, could easily solve a puzzle that ought to baffle your Intelligence 8 barbarian, how is solving it instead of dealing with the consequences of not solving it "role-playing"?
I've never felt that comparing our own intelligence, strength, dexterity, ect ect to our characters abilities was ever a valid method to judge what a character should, could, or would do in a game. There are just too many factors in life to determine things like that.
For instance, why couldn't an Int 8 barbarian solve a puzzle before an 18 int wizard? How does knowing brain surgery help a guy solve a puzzle better than a guy that knows how to live off the land? Everyone is intelligent in their own ways and sometimes the dimmest of people can be very clever. How many times have we seen children outsmart an adult? There's plenty of college educated people that still don't know who is buried in Grant's tomb!
I like to be challenged as a player. It's no different to me to spend time trying to figure out how to beat a puzzle than it is trying to figure out how to beat a BBEG. But I do agree, if the puzzle is taking up too much game time, the DM needs to have methods to continue on with the game.