Bill Zebub
“It’s probably Matt Mercer’s fault.”
First off your rolling to often as most people who don’t play skill bases systems do. Per page 31 of the core rule book in the call out box labeled “ONLY ONE CHANCE”
“As a rule, you only have one chance to succeed with any action. Once you have rolled the dice, you may not roll again to achieve the same goal. You need to try something different, wait until the circumstances have changed in a substantial way, or let another player character try. This rule does not apply in combat.”
When the thief failed to pick the lock the first time, they were done trying.
Dragonbane has a rule called "Pushing". Re-rolls were the result of pushing.
This is in fact a common rule in skill based games.
I think you missed the entire advancement section in the basic rules because if you think rolling a demon or a dragon is the only way to get advancement checks or the most effcient that’s a huge failure in understanding. Playing a session gives you five chances to get rolls for skill improvement:
From pg 29 in the core rule book
✦ Did you participate in the game session?
✦ Did you explore a new location?
✦ Did you defeat one or more dangerous adversaries?
✦ Did you overcome an obstacle without using force?
✦ Did you give in to your weakness (optional rule)?
Nope, didn't miss it. Not sure what gave you the impression I did.
But that doesn't eliminate the incentive to roll dice in the hope of getting even more advancement points.
(The only thing that was missed was at the end of each session all the players kept saying, "Argh! I forgot to play my Weakness again!")
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