Bill Zebub
“It’s probably Matt Mercer’s fault.”
I think there is a lot of inertia in adventure design -- especially for games that go for that "old school" feel. I love nothing more than an adventure that surprises me with cool ideas and well designed challenges for the players.
Maybe I should stop pontificating and write an adventure the way I think it should be done. Hmm?
I haven't run a ton of Dragonbane, so I don't know how good its adventures are overall.
This was a 3rd party adventure. The official stuff is really good, although it does have the same kind of skill use.






