Bill Zebub
“It’s probably Matt Mercer’s fault.”
It's a very gamist way of playing, which is fine for many people. But it often feels like an artificial constraint imposed by the game system.
As an example, if I'm in a group that is attending a fancy dress ball and I'm playing AD&D, if a guest invites me to head out alone with them to see his collection of etchings, I'm immediately thinking "if this turns into a combat encounter I'm screwed" because the system says that I'm 200 feet from my friends which is 4 turns of movement -- and that's if they hear my screams through the negative penalties of a party atmosphere and 10 feet of stone walls. However, if I'm playing a system focused on representing the genre more than trying to simulate reality, I'm not as worried, because it's very genre-appropriate to scream for help and have my friends arrive to rescue me in one round.
This happens to me all the freakin' time in real life. It's getting to the point where I don't even want to go to fancy dress balls anymore.






