GrimCo
Hero
My PF1 group usually plays like that. Declare what they wanna do and what skill they wanna use. Not my personal preference, but that games tend to be super casual monty haul h&s, so it works. In my main group, we sometimes play like that, mostly when we all play tired.That isn't my experience, at least not with experienced players new to my table. And not just perception. "I'll try to persuade him!" (reaches for dice). "I search for traps!" (reaches for dice). "Can I read the inscription?" (reaches for dice)
I think you're missing the point. There's no real in-setting reason the party shouldn't split up at all, in fact it makes great sense in lots of situations. But the mechanics push back against it hard. Very hard depending on the specific encounter roll mechanic in question. Explaining to the players that yes, that does make sense, but the rules don't like ti is never going to a satisfying answer.
Party splitting up, even with best rules, is bad idea because of simple reason not tied to setting or game rules. It's cause you only have one DM. If you split party in two, or even worse, more parts, DM can resolve scene for only one party at the time. Very capable DM might fast switch between them every couple of minutes in some cases, depending on what is happening. But in say D&D, if party splits and both of them end up in combat, it's resolved one at the time. It just disrupts flow of the game, and if you run shorter sessions, both halves will have some wasted session time.






