Darklone said:Some guys replied to my and other comments that it's a problem of the player who plays the sorcerer if that character is generic. Right. To my first sentence about Diablo2 kids lured to the RPG table... It was meant similar.
I made bad experiences with such players. And I don't think they abused the class... That class has been built to be used that way. Such problem players who get annoyed by "too much talking" (since they think that roleplaying means killing something) tend to play sorcerers.
I admit that you can play sorcerers different. I did so too, played a gnome illusionist that was reincarnated as sorcerer kobold... With a suboptimized spell selection.
What I missed or better, would have liked to see: Elemental specialists (not only by Prrrr classes), theme spellcasters, spellcasters with certain powers ... all things with a certain feeling that is not supported by the existing spellcasting system for sorcerers with the only change to the wizard being the spontaneous casting.
Sure, you can use houserules or 3rd company d20 products... But I still hope to see a revised sorcerer in the new books.
Oh, but that's just 'cause it's you, Lucius. No one else ever gets treated like that!Lucius Foxhound said:The party refused to even let me take 4 days to scribe one spell (one particular bitc*y player insisted that the party could leave me while they went on adventuring -- she was later kicked out of the gaming group).
Trolling is cute, tleilaxu, but I guess I expected something a bit more insightful from you.....tleilaxu said:i also hate sorcerers but just because i think they're lame...
Zhure said:I've been in campaigns with almost zero downtime (like the last two), and in ones where the PC's get years off. The most odd one was where we had an entire generation of downtime. Lots of different campaigns out there.
Copied from my post on the General Discussion forum
As it stands now, there is nothing unique or unusual about the Sorcerer to warrant it being a seperate class. We might as well scrap it and use the Spells Know/Spells per Day spontaneous casting system as an option for Wizards to choose at first level. Yes, the Wizard is supposed to be the "wiseman" but that's reflected by the fact that he gets every Knowledge skill as a class skill. Sorcs need other skills (especially some Cha based ones) to differentiate them. A d6 for HD wouldn't hurt, either.
Apok said:As it stands now, there is nothing unique or unusual about the Sorcerer to warrant it being a seperate class. We might as well scrap it and use the Spells Know/Spells per Day spontaneous casting system as an option for Wizards to choose at first level. Yes, the Wizard is supposed to be the "wiseman" but that's reflected by the fact that he gets every Knowledge skill as a class skill. Sorcs need other skills (especially some Cha based ones) to differentiate them. A d6 for HD wouldn't hurt, either.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.