Lucius Foxhound said:
The party refused to even let me take 4 days to scribe one spell (one particular bitc*y player insisted that the party could leave me while they went on adventuring -- she was later kicked out of the gaming group).
Oh, but that's just 'cause it's you, Lucius. No one else ever gets treated like that!
The problem here, of course, is team work. Some groups (but not all) know that it's the team that'll get 'em thru the tight spots. The "group of loners" mistake is a typical newbie foible, brought about, in part, by an
inexperienced DM. As always, the tone of the game is set by the DM.
As leverage, the wizard is usally best off talking about all of the magic items he can create for the party. That gets people to perk up a bit. Perhaps those wizard PCs "without any time" weren't acting like a team either. That is, they never offered their services to the fighters, rogues, etc.
I mean, look: Make it explicit.
Tell the group what you can do for them if they can give you some time off.
Dragging us back to the original topic: Why I hate sorcerers.
I'm a bit surprised the idea of PrCs hasn't really come up yet. Sorcerers are the best, bar none at those arcane PrCs, since they really lose nothing when taking a PrC with "+1 caster level". There's no feats wasted, no BAB to worry about, and they're only gonna gain in the Saves department.
True, skill selection is a problem, but....hey, Rule Zero a few cross-class skills, and yer all set.
And come on: Anyone
not rule zeroed some stuff?