FourthBear
First Post
Not complex enough? I wonder if we can get the authors of the Phoenix Command game to write a 4e combat supplement? I can't wait to see the physics of a spiked chain in action worked out!
FourthBear said:Not complex enough? I wonder if we can get the authors of the Phoenix Command game to write a 4e combat supplement? I can't wait to see the physics of a spiked chain in action worked out!
frankthedm said:Well...Originally Posted by Scott_Rouse
the Monster Manual is the wrong file, was still full of errors, and has stuff that never made it to final print.
Actually that's a very cool lycanthrope. He has almost all his wolf powers in human form. Sounds much cooler than the 3.x lycanthropes who got only a fraction of their powers in human form.fissionessence said:What a crappy lycanthrope!
Mirtek said:Actually that's a very cool lycanthrope. He has almost all his wolf powers in human form. Sounds much cooler than the 3.x lycanthropes who got only a fraction of their powers in human form.
I like the idea of a werewolf having his eery strength even as a human (and I believe quite a few movies had it this way, with a werewolf realizing his newly increased strength and agility in human form long before his first transformation)
Grazzt said:Yeah. I dont mind the new lycanthrope so much. Makes using them/designing new ones way easier. One stat block vs. three.
Dont really care for the fact they don't cause lycanthropy anymore, but that's easily house-ruled in my games.
Lizard said:Should be as simple as "In human form, AC, Fort, Ref -2, Will +2, Str -4, -10 hit points" or some-such.
How about:Lizard said:To be fair, if designing stat blocks are as easy as people claim, creating a "human form" and a "werebeast form" ought to be trivial, without a complex template. Make it minor or standard action to shift, or say it happens on the full moon, or whatever, and presto. Should be as simple as "In human form, AC, Fort, Ref -2, Will +2, Str -4, -10 hit points" or some-such.
Lizard said:To be fair, if designing stat blocks are as easy as people claim, creating a "human form" and a "werebeast form" ought to be trivial, without a complex template. Make it minor or standard action to shift, or say it happens on the full moon, or whatever, and presto. Should be as simple as "In human form, AC, Fort, Ref -2, Will +2, Str -4, -10 hit points" or some-such.