Sebastian Francis
First Post
The_Universe said:I want a "Book of Challenges." For real, this time. I want it to detail typical problems that a group in the present day or near future might encounter. In game terms, how do you forge an ID? Fake out a biometric ID? How do you stop a plummeting elevator? What's the average modern day security in a jail cell? Where in the modern world are the sewers big enough to walk in? What's down there?
I thought that rather than thread-jack I'd start a new thread. The quote above illustrates perfectly my frustrations with trying to run a D20 Modern game. In D&D the technology is all either (a) medieval or (b) magic, so explaining how things work is easy. In Modern, you potentially run into SO many problems with "how things work", especially if the players are smart.

Example:
GM: You enter the room. There's a power generator.
Player: What kind of generator? How does it work? How can we shut it down? Are there levers? Switches? Magnetic tape? Punch-card? Digital readout? Circuit breaker? What?
GM: Uh...want to play D&D instead?
