Insight
Adventurer
The great thing about a modern game is that you don't need a setting. YOU'RE FREAKIN LIVING IN THE SETTING! Do a little research (about the same as what you might put into creating your own setting and/or adventures), and that's it.
If my players ask me questions like those raised above, it's Knowledge check time. If they succeed, I make something up if I don't know the answer.
Part of being a good GM is the ability to improvise. Things work because they do. Don't waste time trying to understand everything. You'll only make your head hurt.
If my players ask me questions like those raised above, it's Knowledge check time. If they succeed, I make something up if I don't know the answer.
Part of being a good GM is the ability to improvise. Things work because they do. Don't waste time trying to understand everything. You'll only make your head hurt.