Raven Crowking
First Post
Indeed again. Would you care to post that in the other thread?![]()
Happily.
http://www.enworld.org/forum/4865103-post123.html
RC
Indeed again. Would you care to post that in the other thread?![]()
Do you think I supplied a RAW answer in my previous post?I asked for the RAW answer; he failed to supply it.
MrMyth said:Is it a combat encounter? Has the DM statted out NPCs that are explicitly designed to be relevant to the combat? Then yes, they can certainly kill minions, if he is essentially treating them as backup characters.
You're assuming the pregens are particularly representative of actual characters...
Simply put, you can hit AC 0 in AD&D with just the nonmagical plate and sheild combo, which was available to most characters who weren't magic users or thieves. All you need is a single +1 armor or sheild or ring or protection or whatever to hit AC -1.
I really can't think of any old D&D modules that weren't littered with magic weapons, armors, and sheilds. Wonderous items, wands, rings, sure, they weren't so easy to come by. But +1 or +2 stuff was everywhere.
Based on what? 3E's useless gp values of treasure? AC-boosting items look pretty sparse to me in X9 (none) and X1 (1 item). If you finished X4 and X5, you could equip all your fighters with plate +1 and shield +1, for a whopping 2point increase over their first-level AC. MAYBE you'd get a set of +2 plate from X4 if you were lucky.Monty Haul DM - Heh....so basically anyone that actually uses the modules as is? Remember, a poster on these selfsame boards had the posts detailing how the typical BD&D adventure module blows the doors off the 3rd edition version in terms of treasure.
Plate is AC 3, a shield gives +1 for AC 2. Dex or magic is needed to get an AC of 0. This is AD&D not Unearthed Bloat.
Notice that at the end of the village of Hommlet, the PCs are only level 3 and ALREADY they have plate mail +1. Same goes for the keep where after the adventure, the PCs could have picked up 2 suits of plate mail +1 and they're level only level 3.
Not to pick on pre 3e "guidelines" but there's a huge disconnect between the sample characters and what the other hints of the system we're showing.
Fine, so your AC is 2 points better than it was at 1st level. Monsters that used to hit you on a 16+ now need an 18+, or something like that. It's nowhere near the AC advancement offered in 3E through the combination of stacking bonus types, buffing spells, class abilities, and getting to pick your magic items.Just using treasure tables and modules I know my groups had heaps of +1 items by 7th level or so.
I stand corrected. Even so, you are really mantaining that an additional +2 or more AC is unreasonable for a 7th to 9th level character? Having +1 armor and weapons by the time you start collecting followers is Monty Haul? You're using a very different interpretation of the term that I ever heard.
Just using treasure tables and modules I know my groups had heaps of +1 items by 7th level or so.
Totality? OK a mountain of 150 "little girls". No change.
Soft hit in this case refers to causing very little (1hp) damage on a successful hit. A soft hit is still a hit in game terms. It's no different than saying "the axe cleaves through bone and brain, take 1 point of damage".
Remember that hp are abstract and forcing an opponent to use vital energy defending against a glancing blow can still be a " hit" and deal "damage".