reanjr
First Post
Felix said:It goes along with the theme of making the Wizard, the most powerful (because of versatility) class in the game, very costly to play. The material components of the higher level spells is enormous, as are the scribing costs. Some folks might not like it, but it's true.
"But ID is only a 1st level spell," you might say. True, but it maintains its value as you gain levels, letting you know every function of a magical item. All magical weapons and armor are masterwork, and so are worth more than the 100gp already. So you never have to worry about losing money.
At least they changed the casting time to 1 hour instead of 8... gods that was annoying.
I actually prefer the 8 hour time. It seems more like research then. And it stops the players from taking a short break in some niche in a dungeon and figuring out what a magic item does. I really like the process of trying to figure out how a magic item works in game. It's fun.
On a related note, how do DMs out there describe the effects of a +3 weapon as opposed to a +2 weapon? I usually will tell the player after a couple of battles of using the weapon what it is for convenience. Is there a better, less meta-gaming way?