Aid has a very different use compared to Cure Wounds! You don't cast Aid to heal your wounds, you cast Aid just BEFORE combat to give you a "hp buffer".
In one way, Aid is better because once hurt you may be dead before you have to get a Cure Wounds.
In another way, Cure Wounds is better because Aid cannot heal at all.
I however agree that it is quite low for a 2nd level spell, perhaps it would have fit better as a 1st level spell if it just gave temporary Hp and not the bonus. With the +1 morale bonus it's about... a 1.5 level spell
[By the way... do the temp hp last for the duration of the spell, or is the duration for the bonus only and temp hp last 1 hour?]
MerakSpielman said:
I gave my players a few potions of Aid and they sold them.
That is kind of sad. Potions are supposed to be useful, and I think that in-character reasoning should have suggested them to USE the potions to protect themselves.
One character may think a potion isn't going to help him much, but if it was always unworthy of use, why would other people want to buy it as well? IOW, if you wanted them to use the potions, you shouldn't have allowed them to sell them.