Old Fezziwig
hell yes bro
Originally posted by Coik
Except that gunpowder *is* a refined substance, and even if it wasn't it probably wouldn't naturally congregate in barrels...
I walked right into that one, didn't I?

Best,
tKL
Originally posted by Coik
Except that gunpowder *is* a refined substance, and even if it wasn't it probably wouldn't naturally congregate in barrels...
Horoku said:This doesn't seem inherently evil, since they have permission, and you get used to the countless zombies wandering around in the Hive. It's not like they hurt anybody... usually. =\
What do you guys think?
Coik said:Well, at the very least, if [a fireball spell] violates the nature of causality.
Which gods, and why do they have a say in it in the first place? The gods don't have any right to go around bossing mortals (though, of course, like any bullies they're certain to try). Really, who made *them* the dictators of morality? I can understand them saying that the power they happen to bribe people into becoming clerics with can't be used for certain things, but to try to make universal claims about something like that...
Of course, that's just the prude gods who try to run peoples' lives for them. If we're talking the quote unquote "default pantheon," Pelor and St. Cuthbert are good examples of them.
Kajamba Lion said:an animated corpse is wholly unnatural—aside from fuddling around with the dead and casting spells on other people's corpses, you really aren't going to get zombies. There's just no way. My opinion, of course.
Umbran said:In the traditional myths and legends from which D&D spawned, mucking with the dead is bad mojo. The "energy is energy, neither good nor evil" and "the corpse is just meat" are modern thoughts.
And somehow, I think that if the dead started clawing themselves out of their graves and shambling after us trying to claw us to pieces, we'd quickly abandon that modern view for a more traditional one
When designing a game, one must make some choices. In D&D, the designers made a choice to follow the traditional line.