Vaxalon said:One really has to wonder about the personal morality of a player who would argue that animating dead bodies isn't an evil act.
Originally posted by Hand of Evil --
Soap box please - Define evil in your games, list those things that are your (DM) view of evil. this builds your would myth and prevents "Why is..."
Bran Blackbyrd said:
Let's not and say we didn't.
Casting aspersions on someone's moral character because they are trying to look at a GAME from a new angle is a whole laundry list of bad and will only lead down the road to bruised egos, hurt feelings and mod-lockdown.
Originally posted by Kajamba Lion
I walked right into that one, didn't I?
Originally posted by Elder-Basilisk
Only the nature of naturalistic causality as we understand it in our world through the perspective of modern science. If you take a step back from the modern perspective and accept the realities of the D&D universe, there's no reason why the wizard wiggling his fingers, incanting certain words, and throwing a small ball of sulphur and bat guano could not be either the immediate or proximate cause of a fireball exploding.
Of course, it you want to take the anti-gods stance outlined above, you're left with only two choices: either believe in a kind of platonic disembodied "good" as the arbitrator of morality (as stance which is just as easy to mock and not much easier to defend) or say all morality is a fiction to begin with and settle down into comfortable existential nihilism. But if you take the latter option, then there's no point in discussing why, how, or on what basis animating dead could be evil so one might as well leave the discussion as champion that position.
Right. The non-"prude" gods like Hextor, Nerull, and Erythnul are just happy to let everyone go about their lives as they see fit.
Coik said:All right, let's take a step back. How are we defining "natural?" Natural as we would understand it, or natural as in the game world's reality? (And, for the sake of simplicity, let's assume we're talking about a quote unquote "standard" game here, since it's within reason that in some campaign worlds magic would still be considered unnatural)
Hmmm...well, if I had a dollar for every time someone *has* called me a nihilist...![]()
Anyway, I think you're ignoring secular humanism as a valid basis for morality.
To contiune Horoku's use of Planescape's factions, this sort of stance is common among the Athar, so it is possible for it to develop within the context of the game. Under such a system of thought, animating a corpse wouldn't be an evil act, since it does nothing to violate any human's (or elf's, dwarf's, whatever's) rights since, by defintion, a corpse isn't human. At best, it's an ex-human (cue Python fans), a mere cast off shell...whatever gave it its "humaness" is long gone, off ogling the valkryies in Odin's mead hall, dissolved into Oblivion, or whatever.
Elder-Basilisk said:
Discussing standard game worlds, I don't think there can be any question of discussing what's natural in our world. We're not playing the game in our world. We're playing in the game world's reality and any discussion of what's natural in the gameworld needs to come to terms with that.
And here I thought I was leaving you an out with the Platonic option (which IMO is probably the most coherent option for morality in a polytheistic universe).
Not really--since it cannot support an objective view of moral reality. As far as I understand it, a secular humanist basis for morality makes morality into another name for convention--the relevant phrase as seen below is "under such a system of thought, XYZ wouldn't be an evil act" but presumably under another system of thought it might be and both are correct (with reference to themselves) and neither are correct with reference to any outside objective reality.
LoneWolf23 said:Dissecting bodies (or even just touching them) is still a touchy issue. It takes an emotionally strong and stable individual to actually go around touching, cutting open and feeling around dead bodies. While most of us get disgusted by the sight of a corpse, your typical forensic examiner can actually eat a healthy lunch
And those individuals who do take on professions that deal with death are generally considered pariahs at some level. I mean, you can hardly kill a conversation more quickly then by opening up and saying "I'm a forensic examiner" unless the people you're conversing with are either in a similar profession, or have some fascination with the field.
Coik said:No, no, no...I'm not talking about relativism. Perhaps "secular humanism" wasn't the best thing to call it...it's entirely possible that I misused the term, since most of my philosophical background is in epistemology and politcal theory, not ethics. What I was getting at was a moralistc model based on concern for (demi)human welfare in the currant world. Ya'know, the kinda stuff that Locke was talking about (which Jefferson later borrowed/stole for his most famous work). It's not really convention to say "stabbing people is wrong" (asrising out of peoples' desire to not be murdered) because it can be demonstrably proven that such an act directly harms that person.
But I think I see what you're saying...it's insanely difficult to say "There is no aboslute, objective moral code" (as D&D presumes with its alignment system) and not fall into relativism.
Back to the subject at hand, then, let's simplfy this a little by dropping any rejection of the D&D moral absolutism and look at this from within it. Since that's what the argument seems to be boiling down to, it seems like an unnecessary tangent to go off on alternative models... (which I'm pretty guilty of, I'll admit) [Though, E-B, just let me know if you want contiune this discussion]
Going by page 88 of the Player's Handbook, D&D defines evil as "hurting, oppressing, and killing others." Very succinct. Animate Dead, I feel, doesn't fit any of these criteria.
First of all, hurting. Obviously, since the body in question is dead, its nerves have shut down, so there is no physical pain. Secondly, there is nothing to suggest that the soul that once inhabited the body is bound to it in any way, or is even aware of what is happening to its corpse. If that were the case, I don't think it'd be something they'd neglect to mention in the spell description, particularly given the rules about "willingness to return from the dead" in 3e.
Secondly, opression. Again, there is nothing to suggest any opression of the soul is occuring. The body, on the other hand, is a thing. I doubt that even Dennis the Peasent from Monty Python's Holy Grail could come up with a way you could opress a thing.
And obviously, nothing is being killed by the animate dead spell.
So it would seem that, despite being labeled an Evil spell, animate dead fails D&D's acid test for evil.

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