Let's just say, "To each his or her own."
Perhaps Eberron is more preferable to you as Forgotten Realms is more preferable to me.
Excuse me. ***I*** post on the RPGnet boards.Laslo Tremaine said:I had pretty much gathered as much. His style certainly seems to reflect that of the RPGnet boards...
Because, of course, intellectual and social change can only occur on the rigid schedule exemplified by Western Europe and North America.Nisarg said:Neither modern (or quasi-modern) technology nor the post WWI-intellectual environment can exist in a medieval setting.
The former because the intellectual development of industrial technology (be it magical or otherwise) requires an intellectual environment that demands a renaissance. Industrialization itself would CHANGE the medieval society's cultural paradigm.
Likewise, the post WWI-intellectual environment led to the creation of relativist thought, something that is the exact opposite and totally anathema to the medieval absolutist intellectual environment.
I...Henry said:Actually, I do, too, but that's neither here nor there; It's not there, and it certainly doesn't need to be here, and it isn't, unless it is, in which case it shouldn't, IYKWIM,AITYD.
I fail to see how the the trivial details are relevant. I can have a wild chase on the backs of rampaging slaver caravan triceratops teams or runaway mine carts or any of an unlimited number of other options.Mustrum_Ridcully said:That depends on your homebrew world - maybe people can`t have a wild chase through and above a lightning rail (or any other raillike vehicle) in your world?
But I think there is little point to compare Eberron to your homebrew world - you created the world to do exactly the things you like, and you spent a lot of time to do so (I guess). Though you are both biased towards your own setting, but the setting is probably better to you anyway - it suits your needs. A official setting will probably never give you that. But remember, there are many gamers out there who might just start into D&D, and lack the experience to create new worlds. And then there are gamers who simply lack the time to do so.
So, they only question remaining is: Why not Greyhawk or Forgotten Realms?
That`s something I like for a world, if I want to use it. Especially if all of this knowledge is contained in a single book.
Forgotten Realms is a big setting with a rich history and thousands of details. I could never create my own adventures there, because I would always see the risk of breaking continuity with older books or adventures. I know, I could do it and just say: "This is my FR". But I have two players in my group that are ten years older than me, and they probably know a lot about FR. If they suddenly can`t trust their own memories of the setting, it becomes incredibly difficult.
With Eberron, I can take the book, and have all the information I need. At least for now - maybe this is wrong in 2, 5 or 10 years. But unlike with FR, I will be grown up with it.
(These things aside: I will probably not master in Eberron. And I am happy with it, because I prefer playing in it. I already have the burden to master a Diamond Throne / Arcana Unearthed campaign I would prefer playing in)
Well, he is telling what his setting makes swashbuckling action - not what you might be able to do in other settings. But see it from this point of view:
If you`re a new gamer, you probably don`t have the Unearthed Arcana book (why should you need variant rules if you aren`t familar with the standard rules?)
Of course, I have no problem with any of that.But the final reason for Wizards of the Coast pushing Eberron so hard:
They have invested some money into it. They want to be sure to get it (and much more) back. They already have a strong book line with Forgotten Realms and their Complete xyz handbooks. They are not pushing only one thing. This might be a danger, if they saturate the market. But so far, it seems not to happen. We´ll see it in a few years...
If Eberron is well-made (and so far, I think it is), then this isn`t bad. Jonny Playstation might grow up to a John Roleplayer thanks to it.
Mustrum Ridcully
Mouseferatu said:Again, I've never once felt that the book was telling me what I could or couldn't do, unless the book saying "Most orc tribes live in these locations" is a limiting factor. I don't find it to be such.
That's just the point, to me. If I buy a campaign setting, I want a campaign setting. Sure, I'll probably steal bits out of it and use them in my own homebrew as well, but I want the setting to stand as a world. The fact that FR doesn't is a failure on its part, IMO.
(To be fair, I don't attribute that failure to Greenwood. I attribute it to the fact that this single fantasy setting has had dozens if not hundreds of different creative directions and developers at one time or another.)
But a setting that doesn't hang together as a world isn't a setting, IMO. It's a toolkit. Toolkits are great, but not when you expect to be buying a setting.![]()
Sounds like the best parts of real-world history/historical fiction to me.![]()