At the time, the pcs were:How many and what level were the PCs? 3 Gricks would be a morning warmup for our group (even when we were lower level, granted, there are 6 of us).
Bard of valor 3
Evoker wizard 3
Paladin of vengeance 3
They had no magic items except for a potion of healing. So, as you can imagine, it was a very rough fight, especially as they were already somewhat depleted from dungeoneering. They had a short rest and everyone was at max hps after the slide, but they were short Hit Dice, a few spell slots, etc.
The wizard, paladin and ranger survived the fight with the gricks; the bard and warlock did not. By the end of it, only the wizard was conscious, but IIRC the paladin rolled a 20 on a death save and came back around right after the wizard blew his last spell slot to thunderwave the gricks off the unconscious pcs (munch munch munch). The one on the bard made its save and killed him; the warlock died by failing 3 death saves.
(Again, that's IIRC; it was over two months ago at this point.)
Ah, that makes sense. It is harder to shine when half the party shares your tricks.Another factor in the lack of shining for my wizard is that we also have a ranger 2 / evoker 2 in our group. So he walks around in armor (AC 19), attacks with his weapons, and pulls out (mostly) first level evocation spells when necessary. We have a Bard that casts Thunderwave and Sleep. So there is a bit of repetition except for the fact that my wizard has second level spells.