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Why is "I don't like it" not good enough?

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I'll tell someone "no", and I won't tell them the reason why.

Because if they know the reason why, it will make them metagame. And if I tell them that "I'm not telling you because you are going to metagame" they are going to do more metagaming with that knowledge until they figure out exactly what it is they were going to metagame about in the first place.

It's a vicious cycle, so it's better to stop at the first "no" and make them think I a bit of a tyrant. The payoff when they figure out what is going on is worth it, I like it when my players use their brains in-game rather than in preparation for it.

However, most of the time I simply tell them what they can do. It tends to make less questions.
 

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Zhal and Zhale are fine.

Why do they want to play minotaurs when you told them it was a kobold and dragonborn campaign?

Thanks for bringing a little humor into this thread.

They want minotaurs AND shifters really. They also really like wilden. I'm sorry, no plants. They are interested in exploring a more bestial type campaign. And by bestial, many want to play a primal character or have the multi-class druid feat which enables them to wild shape at-will.

Are you familiar with the Marvel character Wolverine? Its like that time that Wolverine reverted to a more animalistic state during and just before the Onslaught saga. It was right after he got his adamantium (sorry stupid metal) skeleton ripped out by Magneto.

I however want to explore the duality between Bahamut and Tiamat and how they would be able to join together to reform Io.

Speaking of those two gods, I want to track down their minis. This blog post inspired me:

http://soldierhawk.wordpress.com/2009/12/13/around-world-mythology-in-dd-minis-bahamut/

Anyway back on topic.

Zhal, I would not consider you to be a bad DM for banning something. Banning something is acceptable. If the players are persistently bothering you, then, yeah, they're wrong (depending on what it is). On the flip side, if they asked you maturely for an explanation and you on say 'I don't like it,' then I think communication is possibly shunted off into unpleasant areas.


C.I.D.
 
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Why weren't all the rest there?
Well, some of us live several thousand miles away, otherwise we would have been delighted to float his boat and attend the party.

Given your stated desire not to offend people, I find your choice of words "alcohol siphoning litterbugs" strange.
 

Because I actually have stated my reasons several time, the motions towards the communication seem to lead to a conversation like this.

GM: I don't allow adamant-whatever or mithril in my games because they have been done to death*.
Player: That's not a good reason, you're a Control Freak/Bad DM!
GM: Why do you need admant or mithril?
Player: <something I'm not allowed to say on ENWorld>!

I know that avoiding cliches is done to the point that it has become a cliche itself.

When I went to see the Eragon movie--thank the gods I hadn't read the books first--I got bored within 20 minutes because "Heroes Always Win". So to force myself to not walk out, I said, "okay, I know he's going to win, but let's see what scraps he gets into in the mean time". My opinion is that those scraps weren't very good, but I did make it to the end of the movie.

*I'm well aware that other people have read different fantasy literature, comic books, and played different video games and therefore may not have experienced how "done to death" these metals are.
 
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Your participation in this thread has ... focused ... pretty strongly on arguing against, for lack of a better phrase, the-people-on-my-side-of-the-question for condoning badgering GMs in order to get them spill the beans.

I've been asked by the moderators to drop this, but will take it up with you in private email if you wish.

Suffice to say, if you agree that saying No, without requiring some rationale beyond "I don't like it", is required, then you are not on the side I was arguing against.


RC
 

I've been asked by the moderators to drop this, but will take it up with you in private email if you wish.

Suffice to say, if you agree that saying No, without requiring some rationale beyond "I don't like it", is required, then you are not on the side I was arguing against.


RC
If a moderator asks you to drop a topic, please drop it. Don't keep making veiled and portentous statements about it. If you want to discuss it privately with someone, feel free to shoot them a PM, but the discussion thread is no longer the place to bring it up.
 

Well, some of us live several thousand miles away, otherwise we would have been delighted to float his boat and attend the party.

Given your stated desire not to offend people, I find your choice of words "alcohol siphoning litterbugs" strange.

Was I in the wrong thread and there wasn't beverage left behind and that was another poster? Did the alcohol consumption somehow add to the story in the context of this thread?

You answer one possible reason, but what others could be had. The point was it isn't always about "communication wins friends", that isn't what the thread is about, not the post responded to.

The thread is dealing with level of communication and what people accept, GMs specifically, when confronted with a query about the inclusion of material.

The story showed nothing about why so few appeared, just alluded to communication to be an endearing quality to make friends, which is not always what the GM is looking to do, but to make their current game work.

Which is why I said the information given has little use as helpful since it doesn't give MUCH information. How many were asked, how many didn't come, what reasons did they have for not showing up?

Again obviously more than 20 people had to have been met at all those things over the 7 year period. o what of the ones not attending, or not invited?

The whole post seemed to me to be a "I get better results than you because I am a better person", when it doesn't mention those that didn't attend, or those that weren't invited, and why they weren't invited.

The responses to that post also prove a point within that post itself.

As has been shown by others some people can get quite attached that a reason for one not liking something or doing it a different way, somehow instantly offends someone who does like it. It only gets worse when personal reasons are brought into it.
Whatever attachment was had to something I mentioned I disliked in that post, immediately offended some people.

Not the intention, which was to show the example didn't offer much example to it; but a strange side-effect. :confused:

Seems the "litterbugs" portion should be withdrawn, because it WAS another poster in another thread that said that beverages were left behind after. What I get for reading several threads at the same time and coming back down the line of tabs to address them.

So as gamers have different tastes in game styles, so do other aspects of life that people differ on, and giving "reasons" for "why" "i don't like it" can cause some to get very upset when those reasons come to light and personalities and preferences clash on a higher level. :(
 

I wondered what your thoughts were if I planned and ran an all kobold and dragonborn campaign. If I disallowed all other races, despite about half of my players desires to play minotaurs, am I a bad DM?

I am conflicted. I want a certain type of campaign, and as RavenCrowKing has said, anyone who doesn't agree with the DM is right. But what if the DM is actively trying to stoke a new setting. I'm so confused. This thread makes me angry, yet interested.

I'm not sure what you are trying to say Raven Crowking has said.

Everyone is allowed to attempt to seek the gaming experience that they want. GMs, players, everyone.

A GM is allowed to propose any game he likes, and, if he can find players willing to follow the proposition, to run it.

A player is allowed to propose any PC he likes, and, if he can find a GM willing to follow the proposition, to run it.

But "No Means No" is an absolute barrier in this case, beyond which none should cross. Both sides have an absolute right to determine what gaming they are willing to offer, and what gaming they are willing to accept.

If you want to run campaign X, you are right to propose it, and right to run it if you can get players.

If Bob doesn't want to play in campaign X, he is right to not do so. Even if Bob is your friend.

If Bob wants to play in campaign Y, he is right to propose it, and right to play in it if he can get a GM to run it.

If you don't want to run campaign Y, you are right not to do so. Even if Bob is your friend.

It is absolutely wrong, in this circumstance, for Bob to try to force you to run campaign Y, or for you to try to force Bob to play in campaign X. Sometimes it is better not to play at all.

It is okay for Bob to ask you why you are not interested in campaign Y; it is not okay if his motive is to find a way to force you to do so. Such as, for example, by wearing down your resistance with multiple questions, until you just get so tired that you give in.

I hope that position is clear.

Because I actually have stated my reasons several time, the motions towards the communication seem to lead to a conversation like this.

Good, because I am ready to talk about Warforged Ninja now.

In the thread where this arose, I (and others) explained in painstaking detail why (1) a warforged ninja did not fit the setting, (2) how a warforged ninja in the setting would automatically steal focus and attention from the other PCs (which we didn't think fair to those players), and (3) how allowing a warforged ninja would open the door to other character concepts that could have these same problems.

There are those in this thread who say they simply want to know the reasons. Well, in this case, the reasons were given. Multiple times. And, still, the warforged ninja has been unable to go to his well-deserved rest without still being argued about as an example where the DM should bend.

And we are not even talking about a real game.

If you really want to understand why sometimes a GM will simply say No, and will assume that -- regardless of what the player says -- there is more involved than simply knowing the reasons, you need look no further.

Finally, as should be relatively obvious, if there are 1,000 elements that can be used to throw together a campaign, different groups of those elements can create novelty that will last far longer than any human lifetime.

OTOH, if every campaign must use all those elements, you have only a single set. Eventually, everything seems to look a lot like everything else.

Me, I'd rather game in a world with some form of cohesive vision, from either side of the screen. I've never seen a kitchen sink (even with a good GM) that came close to the cohesive vision a more judicious pruning can create (even with an average GM). YMMV.

(I find a cohesive setting with a good GM even better, and a great GM can make anything work....But, Hussar's poll, mentioned upthread, would tend to indicate that most GMs are not great.)


RC
 

Because I actually have stated my reasons several time, the motions towards the communication seem to lead to a conversation like this.

GM: I don't allow adamant-whatever or mithril in my games because they have been done to death*.
Player: That's not a good reason, you're a Control Freak/Bad DM!
GM: Why do you need admant or mithril?
Player: <something I'm not allowed to say on ENWorld>!

I know that avoiding cliches is done to the point that it has become a cliche itself.

/snip

Ok, if that's the actual interaction that occured, then yup, you're right, the player was being a douche. If the player automatically plays the "You're a bad DM card", then yeah, he's a bad player.
 

I haven't actually had that conversation, and I get the feeling that some of the posters in this thread would do that. As my idea for a game is discussed well before anyone gets to the door in the first place, I would not invite a player who behaved like that.
 

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