Doug McCrae
Legend
I agree with Oryan77, powergaming/optimising/min-maxing (I regard them all as the same thing) adds nothing of value to the game and creates more work for the GM. As a GM I want it to be easy to challenge the PCs. I don't want to have to build challenges like intricate puzzle boxes, taking account of the fact that the PCs will all be flying, invisible and never enter the dungeon because they use their 50 mile range telekinesis or summoned minions to deal with everything. I want to be able to use archetypal foes, I want big brute Tarrasque-style monsters to be a threat. I want to spend my time creating quality content - good names, flavorful NPCs, semi-original ideas, variety of situation.
Even if all the players powergame to an equal degree it can still cause a number of problems. Character options become more limited because only the most powerful feats, powers and abilities are viable. Certain archetypal characters - knights with no ability to deal with a flying ranged attacker, The Thing-like bricks in superhero games - types that are really fundamental to genre and should be supported, become unplayable.
Even if all the players powergame to an equal degree it can still cause a number of problems. Character options become more limited because only the most powerful feats, powers and abilities are viable. Certain archetypal characters - knights with no ability to deal with a flying ranged attacker, The Thing-like bricks in superhero games - types that are really fundamental to genre and should be supported, become unplayable.
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