GMforPowergamers
Legend
Kzach: (and anyone else who feels like chiming in) I have some examples I want your thoughts on, it may help with where the problem is.
example 1 (The tale of 2 strikers) we had a rouge and a ranger, the rouge was a shadar kai multi into cleric worshiper of the ravon queen, the ranger was an archer elf. around lev 13 or 14 there wa a LARGE diffrence int he character, the ranger had +4 or 5 to hit on the rouge, and was doing much more damage. This exploded the encounter that the rouge ran up, launched a daily, crit, then action pointed droped a second daily and did awsome damage... about 130 total... The player did a dance aroudnt he table, and write down on his sheet the details... the ranger player the next round used an encounter, and killed something giving him a free action point that he spent, then twin striked a diffrent target...then got pissed,he rolled low dmaage...I pointed out he did over 100 damage on 'low non crits' and look at kurt...
As bad as that was, it built to a head a few levels later when the ranger ended 3 encounters in a row on his own... I asked him to trade out his weapon expertise, his weapon focus, and take off his archery bracers... loseing him 2pts to hit and 4 to damage...was I in the wrong?
example 2 (the gladius and the kurkr) I am playing a rome style gladiator...the DM wanted his gladius to feel diffrent from short swords, so he made then kurkri. So I took my first level feat as prof in a +2 prof 1d6 brutal 1 weapon, my 2nd and 4th feats were two weap fight and def becuse during play the ranger and I traded styles...
Another player who does not play in this game, pointed out if I took a longsword, and light shield, and traded those 3 feats for weapon focus and expertise and fill in the blank with any feat I would be way better.
example 3 (the crit fisher) We were all sitting down to a game we all were going all out for...I played an avenger multi into ranger, paragon mult and half elf verstile... my 3 at wills where twin strike, the barbarian whirling one, and an avenger one I never used... I had 2 jagged kopeshes and deadly axe.
in 5 encounters each lasting less then 4 rounds I crit atleast twice in each.
one of the other players asked if he could play a similar character in my game, I informed him it would not be welcome at my ongoing game. When he asked why I tried to explain that there are less powerful characters there, and a regular avenger with a greatsword would be more on par.
Example 4 (Joe...oh joe) We have a player who does not have DDI, he often plays out of only 1 book. So his battlemind took almost all stuff from psionic power, his warden was almost all phb2...
he does not want to go through books looking for new options, and his wish lists as a PC always look like this: Cool axe with a nice extra damage daily, scale armor with restance property, boots to make me faster, something to give me more surges or surge value.
he never spends mony on magic items... he will buy a round at a bar, pay for info from a snich, buy land, donate to a church, or even loan to another PC, but in 10 years of 3 and 4e he has less times then you have fingers on one hand bought magic items.
In example 1 and 3 was I right for limiting power to keep the party more on par? in example 2 is my warlord not 'up to par' becuse I followed the story of the world, then how game went? and in example 4 how do you act when a player like joe is the norm in a group? can you play at joes level?
example 1 (The tale of 2 strikers) we had a rouge and a ranger, the rouge was a shadar kai multi into cleric worshiper of the ravon queen, the ranger was an archer elf. around lev 13 or 14 there wa a LARGE diffrence int he character, the ranger had +4 or 5 to hit on the rouge, and was doing much more damage. This exploded the encounter that the rouge ran up, launched a daily, crit, then action pointed droped a second daily and did awsome damage... about 130 total... The player did a dance aroudnt he table, and write down on his sheet the details... the ranger player the next round used an encounter, and killed something giving him a free action point that he spent, then twin striked a diffrent target...then got pissed,he rolled low dmaage...I pointed out he did over 100 damage on 'low non crits' and look at kurt...
As bad as that was, it built to a head a few levels later when the ranger ended 3 encounters in a row on his own... I asked him to trade out his weapon expertise, his weapon focus, and take off his archery bracers... loseing him 2pts to hit and 4 to damage...was I in the wrong?
example 2 (the gladius and the kurkr) I am playing a rome style gladiator...the DM wanted his gladius to feel diffrent from short swords, so he made then kurkri. So I took my first level feat as prof in a +2 prof 1d6 brutal 1 weapon, my 2nd and 4th feats were two weap fight and def becuse during play the ranger and I traded styles...
Another player who does not play in this game, pointed out if I took a longsword, and light shield, and traded those 3 feats for weapon focus and expertise and fill in the blank with any feat I would be way better.
example 3 (the crit fisher) We were all sitting down to a game we all were going all out for...I played an avenger multi into ranger, paragon mult and half elf verstile... my 3 at wills where twin strike, the barbarian whirling one, and an avenger one I never used... I had 2 jagged kopeshes and deadly axe.
in 5 encounters each lasting less then 4 rounds I crit atleast twice in each.
one of the other players asked if he could play a similar character in my game, I informed him it would not be welcome at my ongoing game. When he asked why I tried to explain that there are less powerful characters there, and a regular avenger with a greatsword would be more on par.
Example 4 (Joe...oh joe) We have a player who does not have DDI, he often plays out of only 1 book. So his battlemind took almost all stuff from psionic power, his warden was almost all phb2...
he does not want to go through books looking for new options, and his wish lists as a PC always look like this: Cool axe with a nice extra damage daily, scale armor with restance property, boots to make me faster, something to give me more surges or surge value.
he never spends mony on magic items... he will buy a round at a bar, pay for info from a snich, buy land, donate to a church, or even loan to another PC, but in 10 years of 3 and 4e he has less times then you have fingers on one hand bought magic items.
In example 1 and 3 was I right for limiting power to keep the party more on par? in example 2 is my warlord not 'up to par' becuse I followed the story of the world, then how game went? and in example 4 how do you act when a player like joe is the norm in a group? can you play at joes level?