You're getting into strawman territory here. Again I say, none of those things are excluded from the game simply because I bring an optimised character to the table. If YOU can't see that, then you're the one being wilfully ignorant.
*shrug*

You're getting into strawman territory here. Again I say, none of those things are excluded from the game simply because I bring an optimised character to the table. If YOU can't see that, then you're the one being wilfully ignorant.
This means that you're going to make your rolls the majority of the time, and by doing so, you avoid any opportunity for the DM/GM to spur a side venture where assistance from an NPC will be required, unless he has already planned out such directions for the game to take.
Judging by the words used and the damage levels cited, does 4e have a higher damage ammount in general?
So all thieves are assassins? - I guess I missed that memo
Sure, I get antsy sometimes and retaliate with forceful words, but 90% of the time I think it comes down to perception of the reader, not intent of the writer.
I'm with Kzach on this one. There are other ways the DM can introduce the NPC. If a DM is unwilling to seek these other avenues, then he is most likely trying to railroad the players. Even sticking with the original premise, the NPC could own a bit of 'lost lore,' something the PC would have little to no opportunity to know (high or impossible DC). An ancient unique tome in his possession, etc.
I'm not going to call games where the PCs always rely on NPCs badwrongfun, but there have been many a thread about DMPCs and this gets pretty close to it if the characters always have to rely on someone else to achieve anything.
either you're being wilfully obnoxious or you need to read much more carefully.
If YOU can't see that, then you're the one being wilfully ignorant.
Wait, the ranger is the one you would kick out of your group? Seriously? It sounds like a competantly built striker, doing exactly what a sriker is supposed to do, deal a lot of damage.
my solustion was to ask the guy way far a head to come back to were the others were... I don't want one person so far ahead that everyone else says "Why should we be here"If another player makes a poorly build character in the same role, and doesn't perform as well your solution is to fire the guy who knows what he's doing?
Even though he's moving the game along and the other player is dancing around the table and getting upset that his nerf-bat wielding charcter is less effective than one that uses steel?
well this is not work...it is supose to be fun..Personally I'd be more upset at the disruptive player. I'd also be inclined to keep my employee who performs his job effectively over the lazy whiner,
and to pick Mike Tyson in a fight over Don Knotts.
So a mismath in skill/power-level often reduces the fun. So knock it off.
With 4e I find it's only a problem intra-role.