The Firstborn said:Quote:
Part of the problem with D&D is that to many DM’s think that if you free an orc he should:
A. Jump up the second you free him and try to grab your sword so that he can kill you.
B. Shadow you until he has an opportunity for revenge.
C. Lie to you so that he can lead you into a trap.
D. Or some other DM desired action that will punish the PC’s for being merciful which only ends up making PC’s unwilling to grant mercy to any captive.
What if instead the orc did the following:
A. Recognized the party as the powerful warriors they are and decided to serve them, as he would get more booty from being part of their group as opposed to his tribe.
B. Was honorable despite the fact the he is currently evil (redemption may be possible – XP for PC’s) and decides to pledge himself to the characters who argue to spare his life. It is possible to keep ones word even though you are evil. Remember most orcs are only evil because of their social norms.
C. Ran off, and did not warn his fellow orcs because he has had enough of his chief’s warmongering attitude and does not want to face the PC’s in battle again.
D. Something similar that gets the orc out the PC’s hair or makes him an ally.
Kraedin said:You are accosted by highwaymen while traveling. You defeat them in combat, and take two prisoner. You can now:
A)Execute them.
B)Release them.
C)Turn them over to the authorities.
Options A and C almost certainly lead to the death of the prisoners. Option B does not immediately lead to the death of the prisoner, but they will likely be captured eventually, leading to death.
All options result in the death of the prisoners, yet A is considered evil. That does seem rather odd.
Very true.Dr. Strangemonkey said:As a caveat I do agree that this is a fantasy game and genre considerations do make it really easy to make a decision.
But one of the freedoms of role-playing is that you can confront the complications without being bound by the realities, consequences, and anxieties that make real life so much more gruesome.
So yeah, this question has a lot of simple answers, but that's no reason to deny yourself the productivity and fun that can be had from approaching the complicated responses as well.
But it is nonetheless almost always the truth. Remember, D&D isn't portraying reality with all the ambiguities that brings with it. D&D is a game, and the game mechanics are constructed in consideration of the genre, the narrative of fantasy fiction. Thus, there are heroes (Good guys), villains (Bad guys), and people who are neither (Neutral guys). The heroes doesn't suddenly become villains because of a difficult decision: It would break the narrative (and common sense). When Good guys become Evil, they do so because of significant plot devices. The DM doesn't just snap her fingers and switch the alignment. That would be unfair to the PC's player into the extreme.Originally posted by The Firstborn
Anybody can tell a hero's actions from a villain's!
If that were true then this question would not have been posted.