Raven Crowking
First Post
And, for those of you who say "Resource attrition isn't important; we do without it fine in Game X" I'd like to ask, "What is the market share of Game X"?
A better question to ask would be 'What's the market share of a game than doesn't have the D&D brand name on the cover?"...Raven Crowking said:And, for those of you who say "Resource attrition isn't important; we do without it fine in Game X" I'd like to ask, "What is the market share of Game X"?
Who doesn't? I believe you missed my point.Raven Crowking said:I like that PC choices have such an overall effect on their experience of the game.
I just don't understand this. How can a system based on every X numbered encounter being significant not affect encounter design?I also have never seen evidenc that the attrition model forces a predictable encounter structure on adventure design.
Mallus said:How can a system based on every X numbered encounter being significant not affect encounter design?
My main problem is that resource attrition is too dependent on static, player-revealed/initiated encounters. Can you address that? I am willing to admit that I might have missed something.Raven Crowking said:So, the problem you ascribe to resource attrition isn't really a problem of that model.
Raven Crowking said:And, for those of you who say "Resource attrition isn't important; we do without it fine in Game X" I'd like to ask, "What is the market share of Game X"?
#2 only to Dungeons & Dragons, actually.Raven Crowking said:And, for those of you who say "Resource attrition isn't important; we do without it fine in Game X" I'd like to ask, "What is the market share of Game X"?
Mallus said:My main problem is that resource attrition is too dependent on static, player-revealed/initiated encounters. Can you address that? I am willing to admit that I might have missed something.
IanArgent said:In the end, the answer to the 9:00 - 9:15 adventuring day is that once you have per-encounter and at-will abilities, you can say to your players "no, you don't get to rest to refresh your per-day abilities after going nova. You're still at 80% capability, so quit whining".
Let's turn around the OPs question - should warriors have per-day abilities? Outside of minor abilities, they don't right now. Because that's the corollary to "every class has a mix of at-will, per-encounter, and per-day abilities".
Raven Crowking said:What sort of per-day ability would a warrior have?