gizmo33 said:
So what are the missing and potentially significant pieces of the puzzle? As I've said (also unaddressed), it hasn't take much for you (and others) to conclude that the traditional DnD Vancian magic system would not be to your liking in 4E, in spite of the incomplete information that you have.
Huh?
See this is the trouble. half the time I dont even know what exactly your talking about, so I just try to address what seems to be your overall point.
I dont like the Vancian system. In any addition. At least not as the sole means of a wizard using magic.
And as far as what we're missing....thats the POINT. We dont KNOW.
And don't you think it's reasonable to assume that they'll accomplish what they set out to do? If WotC, hypothetically, makes the statement that "PCs should never have to interrupt the the flow of the story in order to regain resources" doesn't this assume *some* sort of solution that we can safely say, for arguments sake, is successful?
I havent heard them make that exact statement, but maybe they have.
I am coming from the position that I assume that they are going to want to try to introduce new options without completely destroying existing playstyles.
I haven't seen you address, or even acknowledge any of the above three points to the degree that I could understand calling my posts insensible to be anything other than rude. I'm sure you have ideas on the topics, I'd just rather see them than see unsubstantiated and irrelevant statements about what you think to be the overall nature of my ideas.
I do that only because just about the only thing you say that I can understand is that you think per-encounter abilities will remove the concept of resource management and wont do anything of the things they claim it will do...although I am a little unclear on what you think they are claiming its going to do. As near as I can tell your fixed on the notion that everyone is automatically going to do things a certain way under certain circumstances.
The thing is tho, while a baseline has to be assumed to some extent, D&D is a GAME, which is social, and interactive, and which is generally also a means of interactive storytelling. So some things, especially play style related things, cant be determined by crunching the numbers.
I dont mean this as an insult, but trying to communicate with you often feels like trying to have a discussion with a computer.