Sun Knight said:Um... then don't stop or allow the action to stop. If the wizard uses up all his spells in the first combat then it sucks to be him. Next time he shouldn't be so foolish.
outsider said:Melee(or more sensibly a crossbow) is a wizard's crutch. It's something he should only be using when he's got a broken leg. There's something wrong with a system that regularly breaks a wizards legs and calls it part of the fun.
Treebore said:I am curious as to why people like the idea of having "per encounter" abilities and such.
Like say, coping with the near-unbearable harshness of having to decide when to utilise the most powerful force in the entire game system, with even psionics possibly included? (but certainly in core and just about anywhere else. . .)hong said:Just because people develop coping behaviours (purposefully holding back with spells, resting after one fight, etc) doesn't mean they want to continue with those behaviours....
Aus_Snow said:Hm.
So, how many people were clamouring for a mage to be able to do more all the time, *before* the relevant details of 4e were released? Or has 4e suddenly shown just about everyone (or perhaps, nearly everyone who is "vocal" in this forum, for example) something they didn't realise about the horrors of playing a mage in 3e, 2e, 1e, BECMI, B/X and OD&D (and the rest). . .?
Aus_Snow said:Hm.
So, how many people were clamouring for a mage to be able to do more all the time, *before* the relevant details of 4e were released? Or has 4e suddenly shown just about everyone (or perhaps, nearly everyone who is "vocal" in this forum, for example) something they didn't realise about the horrors of playing a mage in 3e, 2e, 1e, BECMI, B/X and OD&D (and the rest). . .?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.