Doug McCrae
Legend
I haven't read most of the thread so not sure if this point has been made already.
In 3e it is possible for physical combatants - fighters, barbarians, druids in animal form, etc - to keep going all day long thanks to wands of cure light wounds. It all comes down to money. A 1st level wand costs 750gp for 50 spells. CLW heals 1d8+1hp, 5.5hp on average. So each hp healed costs less than 3gp. It should be easy to make enough money from each fight to cover the costs of hp loss, especially if you tackle foes that only hit on a natural 20.
The only real limit is travel time between foes and finding more of them. This is much less of a problem in a traditional massive dungeon, which is in fact required for physical fighters to shine. Few encounters per day favours casters.
In 3e it is possible for physical combatants - fighters, barbarians, druids in animal form, etc - to keep going all day long thanks to wands of cure light wounds. It all comes down to money. A 1st level wand costs 750gp for 50 spells. CLW heals 1d8+1hp, 5.5hp on average. So each hp healed costs less than 3gp. It should be easy to make enough money from each fight to cover the costs of hp loss, especially if you tackle foes that only hit on a natural 20.
The only real limit is travel time between foes and finding more of them. This is much less of a problem in a traditional massive dungeon, which is in fact required for physical fighters to shine. Few encounters per day favours casters.