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Liquid Awesome
I think that F5's examples are perfect illustrations of how min/maxing can be integrated into the character concept and it all seems to make sense. But without some kind of partnership between the two, min/maxing alone tends to make the player look like he is trying to simply "win" the game.
The best example I can recall was in a Champions game I played in many years ago. One player showed up with a character who had been min/maxed beyond all comprehension. He used every trick in the book to squeeze extra points into the character.
When the GM said, "So what is the character concept here. I see your powers and what they do, but how did you get them and how are they linked together?", the player replied (obviously having never considered the question before), "Um, I don't know. I was hit by cosmic rays or something. They're 'Cosmic' powers."
Let's just say that that player didn't last long in the group.
The best example I can recall was in a Champions game I played in many years ago. One player showed up with a character who had been min/maxed beyond all comprehension. He used every trick in the book to squeeze extra points into the character.
When the GM said, "So what is the character concept here. I see your powers and what they do, but how did you get them and how are they linked together?", the player replied (obviously having never considered the question before), "Um, I don't know. I was hit by cosmic rays or something. They're 'Cosmic' powers."
Let's just say that that player didn't last long in the group.