barsoomcore
Unattainable Ideal
Me, too. When a player puts extra-low values into abilities that they think won't affect gameplay.Buttercup said:It would be possible for someone to play a fighter with the stats 18 18 18 4 4 4. That's what I mean by min/maxing.
So for example, you can put a 4 into Intelligence and then just PLAY your fighter intelligently. Since your fighter's not going to have to make many Int-based checks (and Intelligence doesn't affect any saves), you're not going to suffer that much, game-wise. Sure you don't get much in the way of skill points but you'll still get one per level. With your 18's in Str, Dex and Con that more than balances out.
Keep in mind I have nothing against a player creating incredibly stupid characters -- if they play them stupid. To me, that's just creating interesting characters. "Min/Max"-ing is what I call players trying to get bonuses by taking on penalties that won't affect them. Which is lame.