DarkCrisis
Let her cook.
Stats weren't like they are now-a-days. You didn't get a -1 until like a 7 or a +1 until like a 15. Something like that.
Rolling 3D6 was fine. More or less
Rolling 3D6 was fine. More or less
Are you talking about OD&D? In which most stats didn't give bonuses at all (until Greyhawk), so yeah, 3d6 was generally fine because the stats didn't do much?Stats weren't like they are now-a-days. You didn't get a -1 until like a 7 or a +1 until like a 15. Something like that.
Rolling 3D6 was fine. More or less
Best line of the day!Or, as I often say, if you want to find a quote that disagrees with Gygax, just read some more Gygax.![]()
Yeah, I'd pretty much fall into that cohort.Agreed. I think the amount of players who were introduced to the game via AD&D, and assumed (from the text) that OD&D was earlier, purely vestigial material, was not a small contingent.
I encountered the two-for-one bit a few times back then and knew it came from somewhere official, but for a long time thought it was an obscurity buried somewhere in the 1e DMG just like everything else - including Captain Kidd's treasure and a nuclear submarine.Purely anecdotally, I remember a few players over the years suggesting the "trade 2 stats for 1" rule, and I simply assumed it was a house rule that their previous groups had been using. And now I found out 30+ years later that it was actually sourced from B/X directly!
To be clear, you mean just using the points virtually for XP bonus, not actually transferring them to, say, get your new Fighter's Strength up to a 13 to qualify for a +1 to hit and damage as well as the 5% xp bump?
Your analysis is quite intriguing. Even if it is marginal in your post, I was surprised by the statement that Gary despised MUs. He played Mordenkainen for a very long time and, I was always under the impression that he liked the class quite a bit.
Makes a lot of sense to me. I liked the Tim Kask video clip.Not "despised," just "disliked relative to fighters." I don't have the timestamp to find the exact quote, but Tim Kask (does he still post here to ask?) mentions at one point in this interview how, at least up through the time when the DMG was being written, Gary thought it was weird that players enjoyed playing MUs when they could have been heroic warriors like Conan instead.
EDIT: Found a clip.
An additional schism, I think, might be with those like me who started with Moldvay Basic. You rolled 3d6 in order, but, then you could swap points 2 for 1, raising or lowering Str, Int and/or Wis, raising Dex and Con and Cha couldn't be changed. So, fighters almost universally would have 9 or 10 Int and Wis (9 was the lowest you could reduce a score to) in order to gain 2 or 3 points to add to Str and Dex (up to a max of 18). Or wizards would bump points into Int, that sort of thing.
We kept this rolling method all the way through AD&D and I believe we might have kept it up for 2e as well.
So, for me, something like standard array or point buy, isn't all that much of a change from AD&D. I get character stats that look pretty close between editions.