J.Quondam
CR 1/8
--- the world is out to kill me dead, my job is to survive. Odds are I won't; but if I do it's glorious.![]()
--- the world is out to kill me dead, my job is to survive. Odds are I won't; but if I do it's glorious.![]()
It's a really sad situation. It seems that, as they began working together just as friends, they never really formalized ownership over the IP. As they became successful, co-ownership came to be in dispute. Mun Kao, the artist who has official ownership, is just shutting the whole thing down. It has definite Gygax/Arneson vibes to me; I'm sure there are countless other examples. I've seen other examples where kickstarter money doesn't get distributed fairly in a team, but this is different because they were friends, and were doing something pretty special in the hobby imo.I hadn't heard. That's a shame. Thanks for the update.
The OSR games I use are explicitly focused on exactly those elements, and when I run Level Up I do everything I can to bring them forward. I'm not interested in the chain of encounter after encounter after encounter, where nothing changes but the scale.I guess one if the things I miss about those early games, is that the current standard is to go from one adventure to the next, no one has downtime which let's people research spells, or they don't work towards a domain, or anything similar. People complain about having nothing to spend money on, back in the day you'd create a castle and get hirelings and form your own barony, or you'd build a tower and get some apprentices, or maybe you build a new temple or establish a thieves guilds. I kind of miss these things.
I started with 1e and B/X as a kid in 1981. I loved the evocative nature, the clear explanations, and the general gaming philosophy of B/X.Details that might also be interesting to know is your history with D&D and whether you played Old School when they were new, as well as what games you started with at whatever age in whatever era. I know we skew a little older here (I am a GenX Metzner Boxed said kid myself) but it isn't universally true with forum users I don't think.
Yeah. I played 3e and 5e as much like I played the TSR editions as possible, which is maybe why I rarely if ever experienced the issues others have. I could not do this with 4e, which is a big part of why I bounced off of it.I started with 1e and B/X as a kid in 1981. I loved the evocative nature, the clear explanations, and the general gaming philosophy of B/X.
From Moldvay Basic page B60:
"Everyone is here to have fun." The DM should make the adventure seem as "real" to the players as possible. All should avoid getting stuck in long discussions about rules or procedures. The game should move along with humor, as well as excitement.
I loved the byzantine and baroque options of AD&D (lots of races, classes, spells, monsters, magic items). 2e has four 256 page encyclopedia volumes of collected wizard spells.
In 3e, 4e, and 5e I generally play and DM with the same general style that was developed in reading B/X and DMing AD&D, a big focus on immersion and making the game feel "real" to the players with both humor and excitement.