Well, I still would, for all the reasons I listed above.darthkilmor said:It certainly has uses, but I'd hardly call it balanced with other 8th level spells.
It deals 4 x the damage compared to a failed save.Corsair said:Disintegrate gets its own wonkyness because it essentially deals double damage. Hence the need for the save.
I think by "double damage" he means 2d6/level.Starbuck_II said:It deals 4 x the damage compared to a failed save.
5d6 x4=20d6.
Corsair said:Disintegrate gets its own wonkyness because it essentially deals double damage. Hence the need for the save.
Your scorching ray trick would be hurt a LOT more by fire resistance than the polar ray would by cold resistance. And it uses up your swift action and takes a feat.Folly said:2nd - Scorching Ray
6th - Quicken Scorching Ray
jaelis said:Of course, one could plausibly claim here that scorching ray is overpowered, rather than polar ray underpowered.