Li Shenron
Legend
(I thought this was more relevant in Rules, but could be moved to General...)
What do you think are the fundamental reasons (mechanically or otherwise) for Spell Resistance to exist in the game?
Since all it does is lower the chance that a certain creature is affected by a spell, why couldn't we just have Saving Throws?
What does SR achieve that the Saving Throws cannot, even with a minor tweak?
What do you think are the fundamental reasons (mechanically or otherwise) for Spell Resistance to exist in the game?
Since all it does is lower the chance that a certain creature is affected by a spell, why couldn't we just have Saving Throws?
What does SR achieve that the Saving Throws cannot, even with a minor tweak?