That's interesting, because my understanding of the term "gatekeeping", intentionality is very much part of the definition. More jargon!
I use RPG theory terminology to think and talk about practice and play quite a bit. It helps me understand how to get more out of a given game, or group of players, or context (one-shot vs. campaign). It's immensely practical for me.
Borrowing this as a jump off point.That’s not jargon though, that’s just vocabulary.
What bugs me about Forge jargon it is how terribly it's explained. Ron Edwards is not a clear or concise writer. Which leads to the main problem with GNS jargon, it's almost literally true that no two people use those phrases to mean the same thing. People who claim to be up on Forge jargon and GNS will argue with each other about what those terms mean. By definition that's bad jargon. Jargon is meant to be shorthand technical speak so that insiders can communicate efficiently and effectively with each other. When those "insiders" argue with each other about what the jargon actually means...yeah, that's a huge red flag. Hence my thread on the topic.There are definitely a lot of folks here who are strongly opposed to Forge jargon in particular (again, usually as one part of a broader opposition to GNS theory as a whole). I don’t think those people are shy about that fact, so I wouldn’t call it “saying the quiet part out loud.” There are also people who have legitimate concerns about the way jargon (Forge-related or otherwise) is often used in RPG discussions. Neither of these positions hold that all jargon is only used for gatekeeping.
I'd enjoy an expoundment from you on your broader meaning of gatekeeping, and why you seem to think that this statement from the other thread...And, you know what, non-standardized jargon is also a problem.
I don't want to start a major tangent, so unless someone seriously want to know why I'm using a broader meaning of gatekeeping, I'll leave that be.
That's awesome for you. I'm glad you've found it helpful.
Umbran said:Jargon poses a barrier to entry for anyone who isn't already in the jargon in-group. Barriers to entry are counterproductive.
Jargon is great when you have a bunch of people who already know the jargon go off into a jargon place and have jargon talk. EN World, however, is not an RPG theory jargon place. Maybe using a tag on a thread title, like, "[Ivory Tower]" or something, would at least inform people that they should not expect to join in if they aren't part of the jargon cabal.
I generally think about group-specific vocabulary for ease of communications to be "lingo," and the stuff that is purposefully opaque or confusing or meant to show that one belongs to an enlightened in-group to be "jargon." By those definitions, lingo good, jargon bad.
So, you relate this to overall span of time. But, let us consider the focus and effort you were putting into this activity. That jargon was of practical use to you in achieving goals that sound like they were highly meaningful to you, and you were being introduced to the jargon as you attempted the relevant tasks, which I do not doubt were mentally, physically, and emotionally strenuous. That context certainly helped drive understanding of the jargon.
Those things generally don't apply to RPG design theory jargon. Maybe in the context of a deep, intensive RPG design workshop you might get the same kind of use out of the jargon in question here. But, in casual conversation on EN World? I don't see that happening.
Probably we should set a standard. If iserith says it's jargon, then it's jargon. Otherwise it's lingo. That works for me.So, if we cannot even have a mutually agreeable understanding of the word "jargon", how on this good green Earth are we supposed to have a mutually agreed understanding of jargon words such that they are useful?
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Haven't seen it.
Alright. Fair enough.
At least then, given your post above, can we now admit that this isn't JARGON BAD but rather a stealth culture war and dogwhistle for <FORGE> JARGON BAD <TRADITIONAL JARGON GOOD!> while not saying the quiet part out loud (or keeping it somewhat muffled when its expeditious to do so)?
I mostly judge the theory on its impact on discussions and by the behavior of its adherents. By that standard, it's like it was created in a lab by scientists as a weapon to muddle communication and divide people into warring factions. (As if "metagaming" wasn't already enough.) Whatever little utility there is to it is greatly overshadowed by the most common outcomes of its usage in my view. That's why I stopped using it years ago, advise against it now whenever I see it pop up, and ignore those who insist upon going all in with it.What bugs me about Forge jargon it is how terribly it's explained. Ron Edwards is not a clear or concise writer. Which leads to the main problem with GNS jargon, it's almost literally true that no two people use those phrases to mean the same thing. People who claim to be up on Forge jargon and GNS will argue with each other about what those terms mean. By definition that's bad jargon. Jargon is meant to be shorthand technical speak so that insiders can communicate efficiently and effectively with each other. When those "insiders" argue with each other about what the jargon actually means...yeah, that's a huge red flag. Hence my thread on the topic.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.