I will agree with you here. I was a technical writer for half my career; he definitely needed an editor! He was also inconsistent or contradictory in some things—he was developing his theory between essays, after all. Having read papers in my college studies where scholars changed their positions over time, though, I generally roll with that, or work out a usable understanding of my own (which, in anticipation of the next point, I make a point of clarifying in GNS-based discussion).What bugs me about Forge jargon it is how terribly it's explained. Ron Edwards is not a clear or concise writer.
I have rarely had this problem—with people versed in the terminology (by which I mean, those who have read the primary sources and not learned it second-, third- or more-hand)—and when I have disagreed with someone on a particular term, we've been able to settle on which interpretation to use in continuing our discussion.Which leads to the main problem with GNS jargon, it's almost literally true that no two people use those phrases to mean the same thing. People who claim to be up on Forge jargon and GNS will argue with each other about what those terms mean.
This gets into the history of GNS and concurrent RPG theory, which was being fervently, fervidly, and passionately argued as it was developed, often quite acrimoniously and with dubious motivation on the parts of prominent figures in that community. I accepted that as part of the hazard of using it. What I didn't anticipate when I learned and used it, was people crapping on it strictly because of that history. A lof of people carry a ton of baggage that keeps them from gleaning any value from the model. Or anything that vaguely resembles the model!By definition that's bad jargon. Jargon is meant to be shorthand technical speak so that insiders can communicate efficiently and effectively with each other. When those "insiders" argue with each other about what the jargon actually means...yeah, that's a huge red flag. Hence my thread on the topic.