mmadsen said:
When the subject of randomized miniatures -- or randomized
anything, really -- comes up (e.g.
Dear Hasbro), almost everyone characterizes it as an evil marketing ploy to take people's money.
Well, of course it's a marketing ploy to take people's money. Hence
No matter how much you may want something different, the economics of the game business simply won't allow another model to succeed at D&D's level. (And by "succeed," I don't just mean "make money for WotC." I also mean "get minis into the hands of gamers who want them.")
The rest of the post, so far as I can tell, is an elaborate discussion of why another business model will make less money for WotC, and hence motivate WotC less to make non-randomized minis (thus not getting them "into the hands of gamers who want them").
Recognizing that something is driven by marketing is not, btw, the same as claiming that it is "evil".
Nor does this negate the general idea that the minis one finds undesireable are subsidizing the minis one does find desireable. If I buy a pack of 8 minis and get only three I can use in my game, the price of those three minis is actually higher than what it seems to be. Of course, I can trade them or sell them, hoping to recoup my loss. The point is that, in order to get those three minis, it is
my loss, either because I had to buy the 8, or because I bought them through the secondary market (where someone else was trying to recoup
their loss). In some cases, depending upon the minis I want and the market availability, I might actually get them for
less than going rate.....which is why the secondary market is (or can be) such a good place to get goblins and orcs.
It is a fact that any good business model includes attempts to limit liability. You also want to maximize profit. If you can spend $20 to make either A or B, and A sells for $40 while B sells for $25, investing in A as far as the market will bear is a no-brainer, while B becomes (at best) a secondary concern.