Storminator
First Post
I don't really think that the combat trun has been sped up, though. More decisions to make, more concern about forced movement and where to place you mini or powers, more conditions to track, more actions to consider (most people in 3.5 only worried about move, standard, or full-round actions) plus many times making multiple attacks with bursts and blasts means that 4E turns can easily take just as long or longer than in 3.x. Even if they are shorter for many people, they are only marginally so. Slightly shorter rounds plus doubling the number of rounds equals much longer combat.
That depends on your PCs. My last 3e game, at 10th level, included a 2 weapon dervish - 7 attacks, different attack and damage roll for each, with movement between each attack. His turns took a LONG time to resolve. On the order of an entire round of our 4e combat (same players). Next up was the wildshaping, summoning druid with animal companion (with multi-attacks, follow-up rakes, and a poison attack - which forces a stat-block recalculation). He could have a 20 minute turn, if he didn't need to pick a new wildshape. Thank god he spent literally hours outside the game day creating the statblocks for his wildshapes and Augmented summons, and various combinations of buffs on his companion.
Now the bow ranger and the sorcerer would take maybe a minute or two each, but we're still over half an hour per round, without the DM's turn in there. Certainly if you have no iterative attacks, no TWFers, no spellcasters, no cohorts/companions/familiars, no summoned creatures, and no ambiguous rules, you can make 3e combats short. Start stacking those things up tho, and the turn resolution goes in the tank.
PS