ExploderWizard
Hero
One module series published about ten years into the edition's life. Yup, that's massive support. Compare that to how many "stabbing bigger enemies" type modules? Q1, S1-4, Isle of the Ape, and I'm sure there are more. Yeah, the game was ALL about managing armies and whatnot.
Sigh. No, I'm not going to do this. I've had more than my fill of edition wars. If you want to discuss the merits of various math systems for games, that's fine. You want to drag this into the abyss of pissing contests about what different editions are "about"? Count me out.
Im not trying to engage you in an edition war. I gave examples of ways that growing characters can experience different challenges that are fresh and new to them rather than just keep hitting higher target numbers doing the same things over and over.
That concept is to me, sort of edition neutral. I could care less about the percentage of support a particular game provides for such concepts.
My current campaign is 4E. When we get to paragon tier I plan on including options for building fortifications, attracting followers, and engaging in activities that involve more than combat and skill challenges.
As of now, the rules provide zero support for what I want to do. This won't even serve as a speedbump to stop me from doing it anyway. Mechanics do not get to decide on my campaign style. My campaign will be "about" whatever we decide it is regardless of the rules we play with.